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A jam submission

Time to Trick or Treat!View game page

A short story based game set on Halloween night.
Submitted by Ludorem Studios — 7 days, 2 hours before the deadline
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Time to Trick or Treat!'s itch.io page

Results

CriteriaRankScore*Raw Score
Treat#392.8743.400
💀#412.5353.000
Overall#442.6483.133
Trick#502.5353.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very nice! This one actually made me feel quite engaged. The branching dialogue option combined with the twist made it especially interesting, more so than the more standard games in this jam. The music played into the mysterious mode pretty well- light hearted but a tiny bit mysterious. 


*SPOILERS AHEAD FOR ONLOOKERS* My only gripe is that there wasn't some big ending, at least not that I could find after like 5-10 minutes of play. It would be nice to give the player the option to break the time loop and then start a multidimensional war, and then have some positive HAPPY HALLOWEEN on the game screen as everything burns. The irony would be great and it'd also allow for a commentary on gaming, where players feel forced to do everything just because there's an option. You've got the elements here to really construct a good story. You pull the player in pretty well and you've got the engine done, you just need to flesh it out more. Like, maybe members of the town can help with the mystery? I'm a fan of what you had so far and this is probably the most engaging entry that I've played, which I completely didn't expect from the tiny pixel-art candy you have as the image. So, overall, nice work, but please do more along this idea eventually! 

Developer(+1)

Thank you a lot for your feedback! An ending would be nice, but I was kind of thinking, you are stuck in an infinite time loop, so why not make it infinite? I would have added a lot more but I just didn't have the time as I submitted this to another game jam that had a way smaller time limit than this jam. I do like your idea of that ending though, and a sequel could be interesting... but I think I am mostly going to try to stick to 3D games from now on. This was kind of a test for 2D as well as story games. I didn't really go into deep thought about the story or pre-plan it, it actually just came out as I wrote the dialogue.

Submitted(+1)

Neat game!

Developer

Thanks!

Submitted

I felt nicely drawn in by different bits of the story that revealed themselves along the way, but I felt confused about what my objective was as a player: am I just trying to maximize candy, what is an ideal amount of candy to shoot for, am I really the town savior or something and need to just forget about the candy and seek a deeper purpose/ending? 

Minor quality of life issue is that the volume of the music is very loud so it would be good to have some audio controls for people to adjust that base on their respective system audio settings.

Developer(+1)

Thank you for playing! THe candy was part of a feature I never had time to add (costume customization). The audio slider is a good idea, and I normally put them in my games. Thank you for the review.

Submitted

Great Game

Developer

Thanks!