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A member registered Aug 30, 2020 · View creator page →

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¡Gracias! I would never have found that on my own so I will check it out!

¡Hola! Mi español no es bueno pero si alguien quiere traducirlo por su cuenta, con gusto lo publicaré y le daré crédito.

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Snowy, this isn't just a few questions. It's at least two handfuls or two thirds of a baker's dozen! But I love them all so I will answer them some.

Full version will hopefully be released in under two and a half years. I'm reaching a deadline that I'll probably make so I think I'm on time? The final game is planned to be around 7.5 hours (so, basically three demos, including the demo content). So you'll get an extra 5 hours of content. I can't comment on gyms or Pokeballs though so we'll seeeeeee

Also Route 1 is Cotton Island from Plok. 

)

I'm pretty sure Misty has carotenemia from eating too many carrots, explaining the orange color. And, Ash's obsession is an inference from an old Japanese trailer for the first Pokemon Movie where an older Misty is shown with another lady and a child. The child and the lady were designed to represent some artists, with the lady appearing in the movie but not having a child. Anyway, this led to the reasonable speculation that the child was supposed to belong to the older Misty via Ash. Nintendo later denied this, but instead of saying it wasn't Misty's child they denied that Misty was Misty in the trailer, which funnily enough seemed to be an admission that the child belonged to the orange-haired woman who definitely isn't Misty even though she looks exactly like Misty and has the same fashion sense. Basically, it seems like Nintendo shifted characters' destinies and axed Misty (which they later admitted doing in another context) so Ash could continue the Pokemon anime and run off with May, Dawn, etc. 

Anyhow, thanks for posting and playing!

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Creator here! I noticed a lot of people are getting directed here today. Would anyone of you mind letting me know from where? Thanks everyone for playing!

crap, i was unaware of that! Thanks for posting, I'll put this in my bug list of things to fix!

Hahaha, thank you so much! Hopefully it will be even besterer when I finish it!

Thanks for the comment and review! Yeah, haha, I forgot to change the name of the town in the code. It's fixed for the full game going forward, though, as are some other minor issues! 

Thanks so much for this kind review and your rating! Yeah, I've put way more effort than initially anticipated, haha, but working with and poking fun at things that are dumb is fun and I'm so glad to hear you enjoyed it! Thanks once again!

Thank you for the comment! Yeah, the final release of the game will be Android compatible but the demo currently is for Windows only. I'm pretty certain I know what the issue is but it's giant mess to clean up and at present I cannot go back and patch the demo without jeopardizing the finishing the final game because I'm on a tight timeline (and, joiplay may fix the issue in a later patch in the meantime anyway). But, I'm going to do everything in my power to make sure the final game is indeed Android compatible.

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I apologize for the late response! Itch ate this comment up in the filter and I just approved it. 


I personally do not have a Chromebook (yet). So, this is all guessing from my end (so be careful). That said, I found a tutorial that installs RPG Maker XP, through which you can use to play the game. If you open RPG Maker XP and start a new project, you can then close RPG Maker XP and go to your new project's folder. Take the file Game.rxproj in your project and copy-paste it into the Misty Orange game folder. Now, open Game.rxproj directly from the Misty Orange folder and this game should open up in RPG Maker XP. Then, just run Misty Orange from RPG Maker XP directly. 

Here's the guy that has a tutorial on installing RPG Maker on a Chromebook. 

Alternatively, that content creator also has guides for installing other Windows-based software on Chromebook (in his latest videos) that might also work for Misty Orange.


That all said, I'm not familiar with Chromebook, so I'd suggest being careful none-the-less because you don't want to brick anything over a game. But, that's my guess at least? I hope this helps! 

There will be no purchase and I will make no profit ever on this, haha. For estimated timeframe, the goal is April 2027, which is three years from the original demo release date (and just under two and a half years from now). So yeah, it'll be a while. But, it'll be good when it's done. 

this entire game is just a fetchquest


which is fine because dog




dog

Ahahahah thank you so much! I'll be excited to finally provide a chance for all you Android users to play! 

Thanks for the comment! There's no GBA hack. The final version of the game is planned to be compatible with Android though.

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Hello qaz! It's not a rom hack actually, it's Pokémon Essentials for RPG Maker XP on Windows. You should be able to find it if you look it up, haha. Hope this helps!

I'm glad you enjoyed it! Thank you so much (and sorry for the delayed response!)

Thank you so much! I want to see the whole thing too, haha so I appreciate the encouragement

Thanks for commenting! The demo is broken on most Androids to my knowledge but I'm planning to make the final game Joiplay compatible. So, when the game is done, you should be able to, if all things go well!

There will be multiple endings depending on what you choose at at least two more Nurse Joys you'll run into. 

Sorry for the delayed reply, but thank you so much for this encouraging comment (and for the review!) 

Thanks so much! I've had nights like that with my friends on other games so I'm glad to know that I've been able to repay the gaming community with similar experiences.

Thank you so much! I'm still working on my unicycle lessons so I'll be able to catch up to and force the monkey to play the game upon release. 

Ok

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Hey! I apologize for the delayed response. I get asked about joiplay frequently and was just a bit tired at the time, haha. For the full game, I do plan on providing joiplay support. At present though, I would have to completely hack up the demo's code to get joiplay working, which would just kill any progress I'm making now on the final project (which, will already be hard to finish with impeding life stuff). That said, I do sincerely thank you for the interest and will do my best to have the final product playable for you!

this is an amazing comment and i love you as much as a content creator can love a random poster they just met on the internet. thank you sincerely for this and your artistic inspiration! this kind of commentary makes the long slog to the finish bearable, haha. regarding updates: I'm in the long haul right now so it'll probably be like three years. But, I have been toying with the idea of semi-regular updates (I don't want to do too much and annoy people, though). Just follow me on here (which you already have!) and I'll try to post stuff at least 2-4 times a year in the meanwhile. Once again, thank you so much for this great comment! 

oh gosh its been a while. i think under the bed is the only place that works? So, the room with the window and the cabinets. The bed in the top right corner, I believe.

Woah, I was totally unaware of this! Thanks so much for posting it- I had some open time today and ended up binging all of it, haha. It was a wonderful encouragement in a somewhat discouraging week in other life happenings. I especially enjoyed his arc of starting it as a joke but then genuinely loving it. The chat's comments on the songs were also appreciated- I don't make the songs, but I do spend a lot of time curating it, haha. As a side note, I also have to say- I think Tolomeo might be the most skilled Pokémon player I've seen play this- he knows his competitive strats pretty well. Anyway, thanks for the encouragement on my continuing progress to finish this! 

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Yes! But it'll be probably a few years, so long as life doesn't explode moreso than normal

Hey, thanks for following up! Quick question: Did you download your version of the demo prior to this Sunday? I believe I patched the low obedience cap in that recent update (and just tried testing it) but if it slipped through the cracks, I definitely want to fix it because I don't want the game to be that frustrating! 

It's there! Open the Options menu after loading a game. Apparently, it doesn't show if you open Options from the start menu though.

That said, I was completely unaware of this discrepancy until now. I'll put it on the lists of things to fix, thank you!

now i have to finish the full game, on which i am devoting all my spare few hours of free time :(

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You know, that's a great idea. Thanks for the suggestion!

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thanks for the comment! are you using joiplay? at present, this game is sadly not supported by joiplay

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*edit* just pushed the update that fixed some of these critiques 


Hey, thanks for the comment! I'm actually trying to push an update this weekend that will fix some of those issues and some softlocks. This was an accidentally induced. Initially, May's Torkoal was overleveled and players would just lose quickly and move on, so it wasn't actually too frustrating. But, in the recent updates, I lowered the level to give them a chance but I'm finding this results in a very long stall battle... followed by a stall battle... and then later Smeargles, which is just too much frustration. I'm going to nerf the Torkoal again and also probably the Smeargles and I'll also look at the Beedrills. My purpose in design is to provide a comical level of frustration to the player without inciting anger (kind of like friends joking or teasing one another). Admittedly, I haven't struck that balance quite right yet and still need to adjust some things. That said, thanks for the feedback once again!

Bizarre 0_o Well, I'm glad it finally worked, haha, and hope you have fun with the rest! If an error pops up any time when you play, please take a screen shot and send it over! 

Geez, that's literally the basic give item script. This is good information to have. Joiplay right now is just so finnicky with this demo (and, I'm also introducing some more complicated code for the final) that I'm going to plan to see how they update it in the next few years because if work on it now I just won't have the energy to finish the game. Hopefully, some of these errors will just been non-issues as their emulator gets better but I'm definitely going to try ironing out the wrinkles for the final release if they're not. Thanks for the report though and I'm sorry I couldn't be of more service!

From what I've seen, it crashes on the Gary battle for a lot of people (and also in my own tests). Does the Gary fight work for you?

Yes! In the game's folder in Audio and the various subfolders (BGM is where most stuff is), most songs are named after the composter/game they're from, the console, and their title/track. There are some exceptions as I've had to replace some songs to avoid copyright claims or didn't name the right originally but these are listed in credits.txt in the main game folder. 


Gary's battle is specifically the boss song from Plok!, where I take like three songs because it's an awesome soundtrack. Rest in peace, Geoff Follin. 

Sadly, RPG Maker XP games, which this was made in, just doesn't work on IOS. I apologize, Essentials is just the standard for this sort of thing but runs on 20 year old technology. Hopefully I can get an android port working for the full game, though.

Thanks for checking! It was a very minor update where I swapped out a song. No new content will be added until the final release- just minor changes and bug fixes.