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I felt nicely drawn in by different bits of the story that revealed themselves along the way, but I felt confused about what my objective was as a player: am I just trying to maximize candy, what is an ideal amount of candy to shoot for, am I really the town savior or something and need to just forget about the candy and seek a deeper purpose/ending? 

Minor quality of life issue is that the volume of the music is very loud so it would be good to have some audio controls for people to adjust that base on their respective system audio settings.

(+1)

Thank you for playing! THe candy was part of a feature I never had time to add (costume customization). The audio slider is a good idea, and I normally put them in my games. Thank you for the review.