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Which country is it?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
How much do you enjoy the game overall? | #4 | 3.600 | 3.600 |
Gameplay | #5 | 3.500 | 3.500 |
Overall | #7 | 3.767 | 3.767 |
Audio | #7 | 3.200 | 3.200 |
How well does the game fit the themes? | #9 | 4.100 | 4.100 |
Visuals | #9 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h
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Comments
I enjoyed this take on the theme and something different to what I usually find in jam games. I like the minus points element to it also. I think, just for variety, it would have been good to only have one fact per country and once delivered a new country appeared?
Cool idea, i didn’t think about that possibility! Having only 1 fact per country makes it easier to have more countries and facts that are strongly related to its countries, i like it.
Interesting take on delivering packages mixed with trivia. I did want to replay a couple of time to find the correct answers to some of the questions and I was surprised with new ones.
In addition to the good suggestions already mentioned, overall, with some polish, fancy UI animations, and additional countries, it could become very fun to play.
Initially i did want to have more countries available but it turned out that it was very time consuming to collect more facts. For my next games i want to try to make some randomly generated content instead.
Nice quiz and quite challenging :) The format and art of the game is also very clean
Suggestions:
Thanks for the comment! I did plan the game but i guess there’s some things that are hard to predict and have to test in game to see how it works. Word wrap ended up in the list of things that i couldn’t do because time was up hehe.
A good quiz but a bit difficult for me. Maybe there could be a more progressive difficulty? Also the good/bad answer feedback is only audible, it should also be visual for a better experience.
Thanks for playing and for the comment! Yeah, i should have made a visual feedback as well, i’ve noticed it while play testing but had no time to add it. I didn’t think about a progressive difficulty but it sounds like a good idea indeed.