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JafCraze

827
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A member registered Jun 05, 2020 · View creator page →

Creator of

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Good idea and thank you!

I wasn't planning on doing a TriJam this weekend so I rushed to finish the gameplay so I could submit it. But I'm glad you had fun :)

I did it! He's almost as happy as I am

After a few levels, I was getting cross-eyed :D


Agreed, I found myself getting confused sometimes. I like your solution: it's simple and I'd only have to change one line :D

Thank you for the feedback!

Nice little puzzle game

My only feedback is that the font is blurry :D

The autopilot powerup was impressive, nice work!

Note: I got a little bug where the ball kept bouncing side to side :D


Hey, really glad you decided to submit even though you went over the limit. The gameplay was very smooth and balanced and I kept playing to see how weak my character could become after losing my dash recharge. Unfortunately, the boxes ran out so I also survived for 221 seconds :D

You really went above and beyond for this game. C'est génial!

Hey, I also made a Minesweeper variant :)

Loved your version, just kept dying because I'd get confused where the numbers went :D

If this was top-down, it would be perfect!

I figured out that I could just hold X then it became Flappy Crab :D


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Had fun trying to reach your highscore :D

Really like the idea of upgrading and going back to find out what's in the box :)

Fun to try again and reading the consequences of my actions :D

Really great art for this one!

TY for making a great game :D Made me think about the order to destroy the boxes

Thank you! I didn't have much time this weekend but I wanted to submit a game after a long break :)

It's similar to Minesweeper (the number shows how many dice next to it contain fires).

We've made it easier to transform now :)
Thanks, working with Nizart was a pleasure

Super challenging but I really like the old-school style

Would be cool to see which screen had the most deaths

Looks and sounds great but the timer was way too fast for me and my mouse :)

Clean and simple game :) 

Great story; glad there was a happy ending :)

Great use of all THREE themes!

Note: Sometimes, you can have the same kaiju twice in a row
Often I would run out of the yellow colour and I didn't know how to bring it back

But I like the story behind it; if this was possible, it would definitely happen :D

A little hard to control the individual characters but an interesting idea (quite similar to our submission)

It felt fast-paced but slow at the same time; fast when collecting eggs but then there were times where there were no eggs (for about 10 seconds) so I just hid under some platforms.

Died after 50 pogs when all hell broke loose!

My suggestions would be to always have one egg available to pick up on the screen and flip the pogchompersaurus when moving left/right

Great game though; played it more than a few times!

Funny story, clever ending and awesome that you created in your own tool!

Maybe you could add a link to the song in the description (I enjoyed listening to it while playing)

A very calming game about survival

Maybe the player could have a different coloured outline (we are effectively patient zero)

It got a little cramped later on and I ended up being stuck in and endless loop of starving and eating my neighbours :D


Your previous games were good but this just takes it to a whole new level!
There's more content to the game, great execution of a great concept and the transformation of the micro-organism was cute :)
Also, your credits section has improved and glad to see you're getting better at Trijams (and game development) in general

Very fun gameplay!
The magic projectiles should disappear when its wizard dies.
Besides that, the art and dashing makes this a very strong game :)

I can tell a lot of thought went into this (at least 2 days worth!)

Suggestions:

  • Shrink as well as fade ships when they reach the planet so it looks like they're landing/descending
  • Option to invert scroll (took me a while to get used to it)
  • Alternative controls:
    • Hold and drag the temporal ley lines
    • Arrow keys: Up/Down to manipulate, Left/Right to select temporal ley line
    • My mouse wheel isn't 100% reliable and I don't want to jeopardise the colonists because of a faulty mouse

Great concept and execution overall!

Your 1-bit pixel art style is really good!

My suggestion would be to repeat the background and scroll it at the same speed as the planets.
Also, don't let planets with a straight trajectory spawn in the middle; they're impossible to avoid.

Bug: sometimes the ship would disappear (at least there were no invisible planets).
Also, I didn't know whether it was endless so I stopped at level 11 but I had fun :)


Haha cheers :D

Thank you :)

I usually like to add easter eggs but didn't have time for this one
Glad you enjoyed it :)

Maybe you could add something to the description to point players towards your perspective

Not sure how it relates to the theme...
I just see the flower being eaten

Almost thought you spent a whole week on it :D

Sorry about that
Thanks for playing!

This wibbly wobbly game was great and having to play it twice was even better!