Play Bad
Rainbow Crystals: The Literal Worst Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 1.768 | 2.500 |
How much do you enjoy the game overall? | #20 | 2.121 | 3.000 |
Audio | #22 | 1.179 | 1.667 |
Visuals | #22 | 1.886 | 2.667 |
Did you make it in 3 hours (put 5 by default) | #23 | 2.828 | 4.000 |
How well does the game fit the themes? | #25 | 1.296 | 1.833 |
Overall | #25 | 1.846 | 2.611 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Around 3 hours, maybe like 10 minutes over
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Comments
Listen, you shouldn't call your own game bad. It can be bad, and you can know it's bad, but everybodys first attempt is bad. People aren't gonna play a game that the developer itself calls awful a multitude of times, especially when it has no screenshots or images and requires a download. Gamedev is hard and everyone knows that, you shouldn't be so hard on yourself :)
Look, thanks, but as this isn't actually my first attempt at a game, it's just the first thing I've actually submitted to itch.io, I don't want to try to hype something up that I know is bad. If I decide to improve this game later, I'll probably change the branding, but for right now I think it's fair to call it what it is, given how little time I had to develop it and the weird hiccups I encountered on the way, I just think I'm being fair to myself and the game by calling it bad. I'm not too bothered if people don't play the game either, I don't feel like they're missing that much and I really don't mind it. Thanks for the vote of confidence though, I'll try to be a little more fair to myself I guess.
Feedback after playing first 2 Levels.
In Unity go to your Player Sprite and change the Filter Mode from Bilinear to Point (Unity tries to make your Pixel Art Smooth which is not good Point Mode just displays your pixel no trying to smooth the edges )
For the Tilemap I would suggest this video to fix it.
Furthermore, give your Player a Rigidbody2d and set his gravity there so the fall will get faster after time (like in real life)
You are really a talented pixel art maker keep pushing!
Oh, this is my bad, I forgot to give attributions for the assets I used. Let me fix that quickly.