Listen, you shouldn't call your own game bad. It can be bad, and you can know it's bad, but everybodys first attempt is bad. People aren't gonna play a game that the developer itself calls awful a multitude of times, especially when it has no screenshots or images and requires a download. Gamedev is hard and everyone knows that, you shouldn't be so hard on yourself :)
Play Bad
Rainbow Crystals: The Literal Worst Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 1.768 | 2.500 |
How much do you enjoy the game overall? | #20 | 2.121 | 3.000 |
Audio | #22 | 1.179 | 1.667 |
Visuals | #22 | 1.886 | 2.667 |
Did you make it in 3 hours (put 5 by default) | #23 | 2.828 | 4.000 |
How well does the game fit the themes? | #25 | 1.296 | 1.833 |
Overall | #25 | 1.846 | 2.611 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Around 3 hours, maybe like 10 minutes over
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