Thanks !
CodeChrisB
Creator of
Recent community posts
1. Here the problem was that my code wasnt that good so when creating a new bulding and all placed buildings were in different scripts and I I figured changing things in the 2 most important files would not be a great thing to do in the last 10 minutes.
2. Yeah I get that point with the white text
3. I did not even thought about statistics good point
4. I know I could just listend for any key press to move on or created a button but I was in a rush to make this big game in this little time
5. Yeah a castle houses 750 People but they also make money in a lot of ways probably trading, black smithing and making other goods, In real life castles have a lot of utilites and so I figured I want to mimic this in the game.
The Food Display :
I currently have 6040 Food. The Number in the brackets is the total amount of food I will get or lose everyday the calculation for the total amount of food per day is
(Amount of Food Created by all Buildings) - 2 * Population. // People eat 2 ''food' per day
So to anwser your question. X is the amount of food your currently having , and y is the total amount you gain or lose per day.
Btw have you seen the You ran out of food screen ?
I do not really see the point of overpopulation, sure you spawn soliders that fight against enemies, but I do not really see the overpopulation part.
The art style is simplistic and very effective I really felt like that "my" soliders were fighting in a dessert.
To the gameplay it feels kind of repetetive and the gameplay is just a click to beat the boss. The different boss'es all just have more hp.
I Really Like the concept I guess when adding more differnt soliders like a sniper or a pararmedic would really make up for a good pos jam update.
(Edit I know making games in 3 hours is though)