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Tanngnjóstr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.560 | 3.900 |
Overall | #7 | 3.393 | 3.717 |
How much do you enjoy the game overall? | #10 | 3.104 | 3.400 |
How well does the game fit the themes? | #10 | 3.469 | 3.800 |
Audio | #11 | 2.830 | 3.100 |
Did you make it in 3 hours (put 5 by default) | #12 | 4.564 | 5.000 |
Visuals | #16 | 2.830 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
A little under three hours
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Comments
I think if you would be able to use WASD to correct movement it would be better
I personally think it would make movement a little too complicated, but it's a great suggestion!
I love this game, it's the only game from this jam that could potentially hold up a full steam release.
Like, I would pay $3 bucks for a full version with better graphics and more mechanics and levels.
Nice one - love those kind of games. This one was pretty tough but very satisfying! Would be much easier with fullscreen - I kept missing the window
A barrier to the left and right would be nice ... flying out of the screen was kind of annoying in the vertical level.
Loved the ending - very cute :)
Very well done!
Very nice. It's super satisfying to bounce the little sheep around, and the end screen was great because it didn't cut off player engagement. The visuals and sound design felt a little bit clunky, but I know time was limited so great job overall.
Haha thank you! Since I'm mainly a programmer I focused the most on the main gameplay and then tried my best to make some art and sounds. Thank you for playing! :D
Nice movement idea makes this game fun to play, even though there are some issues and glitches (especially with sound). I really enjoyed, I think one of my favourite! :D
Thank you! Sound was def a last-minute addition, so I'm sorry if it caused any annoyance. Thank you for your input!
Nice gamemechanic
I think the game is a little to hard.
Really? That is really interesting, because I thought and wanted the game to be more on the easy side. How is it hard?
Maybe im just bad
I might have said it wrong. What part of it do you think is difficult? I'd like to improve for future projects :)
Sometimes the Goat is so fast, and when it goes over the screen its hard to tell where it goes a indicator where it currently is would be nice
That makes sense, will keep that in mind. Thank you for your input!
amazing game