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Dragon Drop-Off's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #13 | 4.767 | 5.000 |
How well does the game fit the themes? | #18 | 3.909 | 4.100 |
Gameplay | #21 | 2.670 | 2.800 |
How much do you enjoy the game overall? | #27 | 2.384 | 2.500 |
Visuals | #27 | 2.288 | 2.400 |
Overall | #27 | 2.892 | 3.033 |
Audio | #30 | 1.335 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 47m 36s
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Comments
I like the idea and the game itself was kind dificult to play, the mouse was kind lagging for me! #Pico8 Good Job!
I was having a lot of fun with this. I love the fact that you can drag multiple dragons and that they fly in the direction you throw them for a bit. Dragging them really hard to see them thrown off screen was a lot of visceral fun. As much as I liked it I couldn't bring myself to finish the game though because of the position of the mouse doesn't reset to the closest section of the border after going off screen. This caused some considerable frustration as the other dragons swarmed the plane because the mouse went off too far and the fact that you had to drag them really hard ended up compounding the effect.
If not for this grip I think you have a really solid game here and hope you can manage to fix it soon. Nice submission.
nice idea... but felt it difficult to play
The speed limit on the dragons makes this very difficult, but I enjoyed it. The ability to drag multiple dragons at once creates an interesting risk-vs.-reward decision: how long do you let the dragons gather at the plane and damage it so you can fling them all away in one go?
Interesting idea but needs some more work time.
Fun but too hard.
The fact that you cannot see the mouse while it’s offscreen is annoying.