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Overloaded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #33 | 2.684 | 2.684 |
Gameplay | #36 | 2.579 | 2.579 |
How well does the game fit the themes? | #42 | 3.105 | 3.105 |
Visuals | #42 | 2.474 | 2.474 |
Did you make it in 3 hours (put 5 by default) | #46 | 2.947 | 2.947 |
Overall | #51 | 2.482 | 2.482 |
Audio | #55 | 1.105 | 1.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours and 17.5 minutes
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Comments
Simple but good.
Simple but good.
Liked the concept of getting caught being cycle-based and proximity-based!
Thumbnail art is really cute :)
Good job!
I like the concept of helping your friend by staying away from them!
The friend's movement is predictable, which is good, but they got stuck in a loop a couple times, so I could just sit in the corner and wait.
Nice job!
yeah the map design needs to me dynamic as you could just hide somewhere and hope that he doesnt get near, but thank you for the feedback!
I really like the idea here and the look and feel are great! I've consistently done best by just sitting in a corner and hoping to get lucky, so maybe some improvements could be made by rebalancing the speeds and level design or, quite possibly, I'm just bad. Either way, nice job
yeah rebalancing is in the highest of my list, and you arent bad mate, its just on how the game isnt completly fine tuned, thanks for the feedback!