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SomeonesShade

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A member registered Feb 19, 2021 · View creator page →

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Oh righ, health information is kind of important lel so may get added

Its hard to add in polish but will try


I see (its a 2 day game kek), thanks for the comment though : D

thanks!

Yeah, the movement being not visible is the biggest flaw since the roll mechanic, so will probably fix

I may or may not update, although will be in the back of my mind on developing something else

If i do update: dice anim, enemy fixes, possible revamped ui/sprites etc. 
i dont know if the potential is high but will see lol

yeah rebalancing is in the highest of my list, and you arent  bad mate, its just on how the game isnt completly fine tuned, thanks for the feedback!

 yeah the map design needs to me dynamic as you could just hide somewhere and hope that he doesnt get near, but thank you for the feedback!

yeah it was bit hard, since it scales fast but thanks for the comment + video

yeah music is something i wanted to implement, so expect (next game or next next game) to have it, thanks for the feed back (and the curve is intended to steep, to have adredaline pumping in)

yeah i havent had time to add a speed max (or really thicker walls) so they wont just phase through the walls, but thank you!

Oh this is fun, and can be expanded upon really well, although for feedback the ui isnt set well, and digging should have some signifier that you are pressing it or if it is in range.

Its a nice game and could be expanded more as a idle game, although it is lacking some objectives

thanks for the comment! yeah the third (well im assuming you mean the final level) was more skill based that would test you om the game

thanks for the feedback! although im planning to use some of the mechanics to another game, that would be sightly diffrent from this