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A jam submission

Anti-MovementView game page

Move to get points, but do not if you don't want to be attacked.
Submitted by paynob — 16 hours, 49 minutes before the deadline
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Anti-Movement's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#44.0074.250
Did you make it in 3 hours (put 5 by default)#83.7714.000
Audio#83.3003.500
Visuals#83.3003.500
Gameplay#83.5363.750
How much do you enjoy the game overall?#93.0643.250
Overall#103.4963.708

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3.5

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Comments

Submitted

Ok great entry, a lot to say. First, love the idea, it's original and has a lot of potential, it was hard at first but once I understood it, I could score infinite points (stopped at 400 i think) by doing everything slowly. Thanks so much for the tutorial, for a 3 hour long competition it's such a nice addition. Love the music, and yeah overall quite impressive for such a short time period, good job.

Submitted

This is a very fast-paced game. Or, well, it will usually become that after at least a few clicks, since you have to move out of the way further distances – although a careful approach got me almost as much points as for a more frantic run.

That’s the part that makes it fun at least. However, also with regard to what the previous comment says: I think it’s not really the tutorial that’s in the way of playing again, it’s the loading time.

With all that said, I do really enjoy all the subtle visual and audio ‘juice’. It really spices up the otherwise simple art style, makes it (at least seem) like a deliberate choice.

Submitted

Nice idea, it's very fun! :) To time to restart the game is too big and the tutorial is annoying after a few plays, but hey, for only 3.5 hours is very good.

Developer

You can skip the tutorial. Pressing R also restart the game. I’ll work on some improvements that I’ve in mind (and also done). So, thanks for your feedback.