o_lobter, we need your help. We are discussing whether the brown thing the goblin has on the back is hair or a backpack. Can you please clear this up for us?
Mateu
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Here's the link: https://mateu-s.itch.io/random-character-generator. I hope you like it :) In addition to your spritesheets, it should work with any other spritesheets
Hey bro! First of all, nice asset pack, thanks for sharing it! I found a few problems:
- The bottom left corner of the house tileset doesn't have a shadow at the top. I think it's an error because it looks wrong without it, and in the example images the shadow is there.
- The pants.png file contains all the characters sprites (hairs, bodies, shadows...), not only the pants.
I didn't know it, thanks! According to the docs (https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_windows.ht...) the pck file is smaller and faster than the embedded exe.
Anyway, if you want I can upload the embedded version too :)
I made a series of videos of how to create a roguelike using the Godot Game Engine, this is the final result: https://mateu-s.itch.io/godot-roguelike-tutorial
Thank you very much bro! Without your assets it would not have been possible
Firstly, the menu is very cool.
The game starts at a low speed, but suddenly the velocity goes from low to ultra-fast, without a gradual change. At this point, is impossible to control all of the godots.
The score multiplier is good when the speed is low, but when the speed changes to ultra-fast is impossible to maintain it.
The background isn't much Godot.
Don't get discouraged, you can improve the game. You can gradually increase the spawn speed and if you add a few particles when the big Godot eats it will be very cool.