The concept of the game is so good, I liked the game.
Maybe if you add some particle effects to the game, it will be better.
Please update the game after the jam, I guarantee it will be a great game.
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #12 | 3.786 | 3.786 |
Visuals | #13 | 3.929 | 3.929 |
Overall | #13 | 3.771 | 3.771 |
Gameplay | #14 | 3.714 | 3.714 |
How well does the game fit the themes? | #14 | 4.214 | 4.214 |
Audio | #28 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 25 minutes
The concept of the game is so good, I liked the game.
Maybe if you add some particle effects to the game, it will be better.
Please update the game after the jam, I guarantee it will be a great game.
Love the pixel art! The physics of the magnetic grabber was a little janky at times. Maybe it would help if the objects are no longer attracted to the magnet (or the attraction is weakened) when they get close to it. Other than that you guys made a good game!
Thanks! The problem with the magnet is that the Duck push the magnet while try to reach the center of it, but they has collision with each other so it never happen and the duck push the magnets forever, I tried some solutions like a reverse magnet on the middle to negate the other, different weights, but it turned the game unplayable, so trying to reach 3 hours i chose the push magnet bug :P
Cool physics, it’s a creative idea and I love seeing other people use Godot! Nice job!
Fantastic usage of magnet physics. I love it! My best time was 0:16 left on clock
I like the game reminded me of a fluffy toy arcade grabber machine.
XD I used the physics engine of the Godot, the correct way was program the movement of the ducks, but it demand more time. So I was trying to think in something faster to do to move the ducks, I put reversed gravity areas on the water, it make the wonky physics of flying ducks, I laugh a lot testing so I just adjust some numbers and let that way :P
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