Thanks. Using Unity Tilemaps really helped with placing pipes, otherwise making multiple levels would have been a pain. Also a good strategy is to only start making your game in the afternoon of the last day lol.
tkellaway
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Hah, yup. I made a game with gravity centre things before where I lerped the rotation of the player to make it smoot but I'm so rusty I knew not to be that ambitious. Originally there was not going to be a core, and I was going to reduce gravity the closer to the middle you got, but I made a red circle early on which ended up staying there. Was also thinking about making the core damage you if you touch it after some testing - that would at least prevent players from hanging out down there and suffering the speen.