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Mute Before Shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 2.571 | 2.571 |
How well does the game fit the themes? | #22 | 3.143 | 3.143 |
Gameplay | #26 | 2.286 | 2.286 |
Overall | #26 | 2.371 | 2.371 |
How much do you enjoy the game overall? | #31 | 1.857 | 1.857 |
Visuals | #32 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
I think with more/bigger levels and some more exploration on the mechanic this could make for a good combination between a puzzle mechanic and a shooter. Of course with the very limited time constraints it's pretty hard, but I like the idea!
Thank you! I'm glad you picked up on my intention of making this a puzzle shooter. I appreciate your encouragement on this!
It is a nice idea, i imagine you had a lot of ideas of things to implement but couldn't because of the time.
One thing i thought about was starting with the silencer and having the enemies that are closer hear the shot, that way the game would be about position yourself in a way that you could handle the amout of enemies that each shot would alarm.
But then, if you start with the silencer there wouldn't be an upgrade xD.
Good Job.
Hey, thanks for your thoughts and support, appreciate it!
Basically the original idea was have multiple rooms, each with their own upgrade, but also with their own challenges that certain upgrades would make easier. The idea was a "MegaMan-esque" challenge of figuring out which order to tackle the rooms in order to make the challenge easier. Honestly, I ended up spending like 20 mins trying to get the enemies to face you while they were pursuing you, so yeah, time constraints meant I ultimately focused on a single concept that I could actually make.