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Sofox

46
Posts
9
Followers
6
Following
A member registered Mar 11, 2020 · View creator page →

Creator of

Recent community posts

Thanks! All Mutley's work!

Thank you very much for the feedback, and fun that you shared the numbers. By the time I got the mechanics implemented, I didn't have much left for balancing. Honestly, I want to do more work on this game after voting ends, there's a bunch of stuff I had hoped to implement but ran out of time for (sound, extra tower, etc.)

And full credit to Mutley for the art!

Hey, I added some feedback for when you try something that doesn't work. It's a bit generic as I didn't want to make custom text for every failed action, but it should do the job.

Thank you. I've played lots of puzzle games, but that was definitely one of the ones I was thinking of.

Ah, okay, I get you! Don't be afraid to add that feature in post-voting! And good job again.

Cute game and I like the visuals. Didn't quite jive with the gameplay though, got up to 3 lives created! Nice idea too with the factory but cute aesthetics.

Getting an annoying bug where my view is constantly drifting right. (Firefox with Win10)

Very fun game, bit like VVVVVV being a challenging platfomer-esque with fast replay loop. Very cute, and nice ending!

The music, visuals and atmosphere are all good, but I didn't find the game play that challenging. Just chose a plant and planted it for the whole row, then moved onto next one.

Very nice and relaxing game. Would have been nice to have a score at the end to see how well I did (and aim for a perfect clear).

Very nice and relaxing game. Would have been nice to have a score at the end to see how well I did (and aim for a perfect clear).

Nice little game, but felt it could have escalated the complexity more. I stopped playing because I found it so easy I probably could have played for a while and didn't anticipate having an interesting challenge.

Ohhh, nice idea. Thanks for the suggestion.

Nice looking game, but felt bad about hunting wolves :(

Fun game, got up to 82 (without glitch)

Clever idea and nicely executed.

Bit fast for me, but nice idea!

This is a super clever game, very well implemented and polished. Great idea and done well!

Godot is a great engine, easily a fave!

And yes, part of the game is figuring out the instructions, double negatives and all!

Regarding Fullscreen:

You know, in the itch.io settings for your game, you can edit it so the default resolution in the page is bigger. If you do that, people should be able to see the full game without having to go fullscreen.

Aside from that, neat game, but felt the other vehicles came a bit too quickly.

Cool idea!

Fantastic game, really fun playing.

Really cool concept and good gameplay. Thematic too!

Thank you!

Thank you! I'm glad you picked up on my intention of making this a puzzle shooter. I appreciate your encouragement on this!

I really like this. I like how your strongest thing becomes your weakness, and how the enemies fly away after being hit, and the zooming too!

Hey, thanks for your thoughts and support, appreciate it!

Basically the original idea was have multiple rooms, each with their own upgrade, but also with their own challenges that certain upgrades would make easier. The idea was a "MegaMan-esque" challenge of figuring out which order to tackle the rooms in order to make the challenge easier. Honestly, I ended up spending like 20 mins trying to get the enemies to face you while they were pursuing you, so yeah, time constraints meant I ultimately focused on a single concept that I could actually make.

Pretty fun game!

Fun game. I took me a bit to realise this is kinda a deck building-style thing, you're not getting an upgrade so much as adding a special shot card to your deck that'll be randomly distributed each draw/reload (hence why "remove bullet" is an option, its for removing weaker cards from the deck so they won't be drawn). Good idea I have to say, unfortunately the waves of enemies are more identical, so the difficulty doesn't scale as you upgrade more and more.

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Good music! And cute premise!

Cute game!

Well all the best with it!

Fun enough, obviously tricky to get to grips with, but nice idea.

Fun game! Nice idea, though got annoyed that if you clear the screen with a bullet, no new enemies will spawn. This kinda interferes with the goal of trying to get the biggest combo.

Great implementation of the idea, and the game concept. Nice single-action dungeon crawlwer that I was happy to play to the end.

Aesthetics were great. Gameplay was hampered by bad enemy AI that had them all grouping in the bottom of the screen or just not moving. I liked the command line conceit, and how turning to face a direction was an action in and of itself (with attack being one too), but after typing "move" several times in a row, some of its appeal was lost. It needs some Quality of Life upgrades, but I do like the concept and a lot of its execution.

Cool game! Awesome music.

Really nice to have a game that gives you straighforward mechanics, but ones you're not used to so you have to challenge yourself to learn a whole way of doing things. Fun game, great music selection too!