Thanks! All Mutley's work!
Sofox
Creator of
Recent community posts
Thank you very much for the feedback, and fun that you shared the numbers. By the time I got the mechanics implemented, I didn't have much left for balancing. Honestly, I want to do more work on this game after voting ends, there's a bunch of stuff I had hoped to implement but ran out of time for (sound, extra tower, etc.)
And full credit to Mutley for the art!
Regarding Fullscreen:
You know, in the itch.io settings for your game, you can edit it so the default resolution in the page is bigger. If you do that, people should be able to see the full game without having to go fullscreen.
Aside from that, neat game, but felt the other vehicles came a bit too quickly.
Hey, thanks for your thoughts and support, appreciate it!
Basically the original idea was have multiple rooms, each with their own upgrade, but also with their own challenges that certain upgrades would make easier. The idea was a "MegaMan-esque" challenge of figuring out which order to tackle the rooms in order to make the challenge easier. Honestly, I ended up spending like 20 mins trying to get the enemies to face you while they were pursuing you, so yeah, time constraints meant I ultimately focused on a single concept that I could actually make.
Fun game. I took me a bit to realise this is kinda a deck building-style thing, you're not getting an upgrade so much as adding a special shot card to your deck that'll be randomly distributed each draw/reload (hence why "remove bullet" is an option, its for removing weaker cards from the deck so they won't be drawn). Good idea I have to say, unfortunately the waves of enemies are more identical, so the difficulty doesn't scale as you upgrade more and more.
Aesthetics were great. Gameplay was hampered by bad enemy AI that had them all grouping in the bottom of the screen or just not moving. I liked the command line conceit, and how turning to face a direction was an action in and of itself (with attack being one too), but after typing "move" several times in a row, some of its appeal was lost. It needs some Quality of Life upgrades, but I do like the concept and a lot of its execution.