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Hello - Didn't quite finish on time

A topic by JoeMeering created Jun 06, 2022 Views: 64 Replies: 2
Viewing posts 1 to 3

Hi all, this would have been my first TriJam. I overscoped and took way longer than 3h and didn't even finish on time. Was great fun even so and I'll continue and finish my little game anyway. Guess I've learned these things:

- Make the scope really small

- It won't matter if I go over by a little bit but not by days (!)

- WebGL builds take a long time in Unity compared to other builds.

See you in future ones! I'll play some of your games now :)

Submitted

Hey Joe, 

Don't worry..

From what I have read the Compiling time isn't taken into consideration. Also regarding the time limitations you can try to map out everything on a piece of paper (for example : I will work on the score counter for only 30mins... First I will develop it then I will design the asset). 

Appreciate you replying - thanks. Sounds like a good practice/skill to learn to be disciplined...I definitely need to practice at!