Play game
Traffic Rules's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 1.591 | 2.250 |
How much do you enjoy the game overall? | #22 | 1.414 | 2.000 |
How well does the game fit the themes? | #22 | 1.414 | 2.000 |
Gameplay | #22 | 1.414 | 2.000 |
Visuals | #22 | 1.237 | 1.750 |
Overall | #22 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours and a little bit more! (team of 3)
Leave a comment
Log in with itch.io to leave a comment.
Comments
I can't rate it, because I don't have any humans I could experiment the game on, but I love the idea. I wonder: does the fact that one player is able to see the others fingers impact the game experience? If yes, maybe one should consider adding multiplayer to it (in the future, obviously not for a trijam) so one could switch the semaphore without the other player seeing one's finger moving to the left, but that would raise the question what prevents one player from perpetually switching the semaphore to red, preventing anyone from moving and ending the game? Maybe that's not problem as the players would be friends and would know better than just wasting everyone's time. The art and animation also looks great.
Haha, I definitely didn't understand that it was 2 players at first and just sat here thinking bro when's the light going to change!! I really liked the soundtrack and sound effects. It would've been cool to see a display of the score like who has won the most player 1 or 2. But awesome work in 3 hours!
Check the project page for full instructions!
This game was made with an open-source game engine called bbmicro, which is a partial implementation of the pico-8 engine! If you like pico-8, but you like rust more, consider checking it out! The source for this project is available here: https://github.com/Jacquelinet19/bbmicro