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Warren Miller

39
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6
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16
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A member registered Dec 05, 2019 · View creator page →

Creator of

Recent community posts

15 Days... Welp thanks for the entertainment

Really great game, love the simple artwork and menu's!!

Awesome! Glad to hear y’all are working on this project again haha! I’ll be waiting to play it excited to speed run once again!

Fullscreen mode button on the bottom right. That was the only way to see the whole game.

Alright, I beat 9 levels and got tired. My question is.. did you procedurally generate the different colors for each level or were those just straight-up designed? Because I feel like you could've made it way more fun if every time a level was generated the letters got random speeds and colors if the game was like that it would've actually been really interesting. 

the flashlight vision was dope. really enjoyed the gunplay and would've loved some sound effects. wish the enemies had a little more variety give them a rocket launcher or something so I feel like I'm at a disadvantage.

Honestly, I liked the vignette and the pixel art graphics. The barrels and the enemies being the same color threw me but honestly, you couldn't change the barrel color because that's what made them so obvious to blow up. Do the enemies not get killed by the explosions? I enjoyed just running through the level ignoring the enemies lol. The sound was nice if a little repetitive but chill game. 

wait.. did you just make me kill a bunch of little chickies... so mean..

The one with no door hehe? But it had a door lol! Anyway funny concept for the game, I feel like the player controller was a little funky.  I wish there had been something more to it instead of just being able to directly change our jump forces maybe by like being able to stack jumps or keep velocity. Either way cool idea 

I mean geez this is hilarious such a funny concept!! It would be funny if you could run a check for all the negative words placed in the text and have the crowd react negatively to it. I have no clue how hard it was to add in your text page but it was cool. 

I mean funny concept lol. I wish there was a button to restart when I lost instead of having to turn the game back on. Anyway though on a serious note, the concept was funny but I think you could've added to it by maybe adding a rocket on screen that you could see explode if you timed it right. Or any sound effects at all, maybe some random Russian talking in the background. Again I've never used this game engine so I have no clue how hard that would have been to implement. 

Haha, I definitely didn't understand that it was 2 players at first and just sat here thinking bro when's the light going to change!! I really liked the soundtrack and sound effects. It would've been cool to see a display of the score like who has won the most player 1 or 2. But awesome work in 3 hours!

Yeap so the fish weren't tagged to update the score like they were supposed to.

Yea.. that's understandable I was more interested in technically finishing the game than making sure it was actually working so there is probably a typo in the code that doesn't decrease your score when it's supposed to.

I definitely wrecked myself too many times trying to beat the level lol! I like the old-school pixel art style. I feel like this definitely could have been sold back in the NES era!!

I like the little character he's cute, the character controller honestly feels nice I like how boucy it feels.

Lol my computer sounded like an airplane trying to takeoff just loading the game for a few minutes.

alright played the windows build a high score of 167 lol, maybe you should have the things you need to jump over spawn at random intervals because right now if you just hit space every 4 seconds forever you win, another way to do this and have the game gradually get harder would have your player character start off moving slower and then gradually accelerate as the game continues! Great start though! 

Lol got the bad ending rip

The Menu's look really good actually the art overall looks really good.

Honestly love this concept!! Is that last jump possible to make lol?? The little slime is really cute, great job for work done in 3 hours guys!

haha this is a slight stress relief you know what would be even more relaxing? not being able to die like having bouncy platforms below that just bounce you back up! Where did you get the camera movement code its smooth?

Very cool, best flappy bird clone I've seen today. The art is really cute!!

The camera is zoomed in really far on the WebGL build, this is probably caused by your canvas not being set to resize or you having the game set as too small in the Itch.io game window settings.

Cool Idea to make a flappy bird clone, maybe turn down the amount of impulse you give the player when they hit the space bar, also pre-generate the towers off-screen right so the player has some time.

this game is insanely hard..enemies can shoot through walls so there is basically no way to avoid them.. also the controls are just really hard to work with.. the enemies need balancing as well.. I mean you've got an enemy that can 1 shot you and enemies that basically rip you apart because they do too much damage and the bullets shoot to fast..

Not a bad little project, the tiling could use a lot of work but it's normally not covered in 318c. This game shows a great gradual increase in difficulty and is pretty fun. I do have to say that I would put the death collider a little higher in the level just so you don't fall for as long but that's purely preference. 

hehe I thought yall might enjoy this I just played it really quick, loved the progress over these last 4 weeks y'all did great! Absolutely beautiful

I really liked the concept behind your game! While the movement was a little annoying at times and I couldn't find one of the solutions for a while but overall really enjoyed the playthrough. 

Hey I just wanted to say I really enjoyed the background art and sound design for your levels!

F me... 6 trys highest floor 17 I'll be back when I'm  done with my rage quit breaking stuff.

I must just be stupid or something I keep losing on floor 12 that freaking healing tank dps combo is annoying as hellllllll 

You wot mate??? You beat it in 1 go what the heck.

I enjoyed the player controller but I feel like some of the colliders were a bit chunky and felt really large! Good Job overall though!

Omg, I loved playing through your little game! I didn't realize till the last level that you could jump when you were upside down though lol it didn't even process in my brain to hit the down key since I was upside down! I really enjoyed this concept and as soon as I got rid of the mental habit to hit space to jump it became a lot easier! 

This was such a well-built game! I absolutely loved the movement control! Also, the animation on each of the characters was really well done! Top Tier!!

I really liked the soundtrack for the level but that movement sound effect gets really annoying really fast. It would have been interesting if the soundtrack got faster or louder when you got close to the enemies. All the sprites are really well-drawn! Great Job!