15 Days... Welp thanks for the entertainment
Warren Miller
Creator of
Recent community posts
Alright, I beat 9 levels and got tired. My question is.. did you procedurally generate the different colors for each level or were those just straight-up designed? Because I feel like you could've made it way more fun if every time a level was generated the letters got random speeds and colors if the game was like that it would've actually been really interesting.
Honestly, I liked the vignette and the pixel art graphics. The barrels and the enemies being the same color threw me but honestly, you couldn't change the barrel color because that's what made them so obvious to blow up. Do the enemies not get killed by the explosions? I enjoyed just running through the level ignoring the enemies lol. The sound was nice if a little repetitive but chill game.
The one with no door hehe? But it had a door lol! Anyway funny concept for the game, I feel like the player controller was a little funky. I wish there had been something more to it instead of just being able to directly change our jump forces maybe by like being able to stack jumps or keep velocity. Either way cool idea
I mean funny concept lol. I wish there was a button to restart when I lost instead of having to turn the game back on. Anyway though on a serious note, the concept was funny but I think you could've added to it by maybe adding a rocket on screen that you could see explode if you timed it right. Or any sound effects at all, maybe some random Russian talking in the background. Again I've never used this game engine so I have no clue how hard that would have been to implement.
Haha, I definitely didn't understand that it was 2 players at first and just sat here thinking bro when's the light going to change!! I really liked the soundtrack and sound effects. It would've been cool to see a display of the score like who has won the most player 1 or 2. But awesome work in 3 hours!
alright played the windows build a high score of 167 lol, maybe you should have the things you need to jump over spawn at random intervals because right now if you just hit space every 4 seconds forever you win, another way to do this and have the game gradually get harder would have your player character start off moving slower and then gradually accelerate as the game continues! Great start though!
this game is insanely hard..enemies can shoot through walls so there is basically no way to avoid them.. also the controls are just really hard to work with.. the enemies need balancing as well.. I mean you've got an enemy that can 1 shot you and enemies that basically rip you apart because they do too much damage and the bullets shoot to fast..
Not a bad little project, the tiling could use a lot of work but it's normally not covered in 318c. This game shows a great gradual increase in difficulty and is pretty fun. I do have to say that I would put the death collider a little higher in the level just so you don't fall for as long but that's purely preference.
Omg, I loved playing through your little game! I didn't realize till the last level that you could jump when you were upside down though lol it didn't even process in my brain to hit the down key since I was upside down! I really enjoyed this concept and as soon as I got rid of the mental habit to hit space to jump it became a lot easier!