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Sabotage Satellites's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #11 | 2.887 | 3.333 |
Visuals | #11 | 2.887 | 3.333 |
Gameplay | #15 | 2.165 | 2.500 |
Overall | #17 | 2.338 | 2.700 |
Audio | #18 | 1.732 | 2.000 |
How much do you enjoy the game overall? | #20 | 2.021 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
10 hours
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Comments
Wow, it looks great! It's a frustrating game though, too much clicking for my taste. Add music and sound to really polish it off.
Thanks for playing and giving feedback! The gameplay could definitely be improved, I will keep it in mind in my next jams.
Really liked the idea and gameplay... Overly frustrating but got that "just one more time"-vibe, awesome!
Thanks for playing and the feedback! Looking back, the design of the levels could be improved to make it less frustrating, but after playing it so much to test, I couldn't feel how hard it was anymore. And great to hear about the "one more time" feel, it was my objective when making the game :)
Hahahaha, I was worried that the controls were not intuitive. Maybe some instructions inside the game would have been better.
Great game made in 10 hours but I think it's a little bit to hard.
Thanks for the comment and feedback!!
I spent a little too much time learning the ropes of Godot to make the game that I didn't have much time to make a proper level design hehe