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AI Saboteur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.769 | 3.769 |
Audio | #1 | 3.462 | 3.462 |
Overall | #2 | 3.415 | 3.415 |
How much do you enjoy the game overall? | #2 | 3.462 | 3.462 |
Visuals | #7 | 3.154 | 3.154 |
How well does the game fit the themes? | #8 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5.5 hours. Must plan better! Some day, i'll make it in 3 :-)
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Comments
Loved it! Kind of wish the robot tanks would take a turn to charge up before killing you so you had a last chance to dodge out of the way, but otherwise was great fun!
That's a good idea, thanks!
Really well-made! I like the audio and the art, the gameplay is pretty good (although the fov for the tanks is unclear, but it works). I wish there were more levels! Even the first level is pretty grueling to start off with. I don't know if it's just me, but the mechanic takes a couple tries to learn, but it works itself out. I like that it doesn't hold your hand at all.
Overall a good game! This would win if it were done within the time limit.
I planned to draw the FOV of the tanks, but I was already way over time. I'll definitely add it in a next version
A very well made game. It is a bit hard to tell at what angle the tanks start seeing me, but one learns to play it safe. Were it not for it being only a single level, one would never guess it was made for a Trijam.
really fun, great strategy game.
Great idea and even better execution. Loved the visuals, the music and audio, the gameplay is very fun with the step by step increments. Would really like to play more levels!
I like the visuals and the audio:)
Sweet game, nice touch with the "kind of" turn based system :)