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TIRShooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #25 | 2.687 | 3.800 |
Gameplay | #33 | 2.404 | 3.400 |
How much do you enjoy the game overall? | #35 | 2.404 | 3.400 |
Overall | #36 | 2.432 | 3.440 |
Visuals | #38 | 2.404 | 3.400 |
How well does the game fit the themes? | #41 | 2.263 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
I made the main game in 179 min 49 seconds. It should be borne in mind that I added the training level later. With it, as well as minor edits, it took 4.5 hours. Please take this into account by the judges.
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Comments
Really interesting idea, gave me mild Squid Game vibes with the level layout. I found the controls very hard, it was almost impossible for me to land a hit with the cubes. The tutorial also seems to say right click but everything worked with the left click only. I'd be interested to see what you could make of this game with some more time and polish though.
I liked how this looked. I wish the mechanic for getting the boxes was easier tho. Maybe picking up the boxes only requires 1 click and throwing one click and also having to directly look at the box to pick it up its abit hard since i also have to keep aware of the enemies position. Those are my feedback. Hope it helps!
Thanks for playing! I'll try to fix it ;)
Nice job! I was sucked in by the drive to get better at the mechanics. It did feel somewhat inconsistent when the boxes exploded and when they didn't. I could have been doing it wrong though. By the end I was running around dodging things, watching my health (and picking up more when low), and scooping up points where I could. Overall it was good. It was hindered by my confusion of the mechanics. I like the idea of the objects having so many uses. They were ammo, powerups, and enemy ammo all at once. Very cool idea.
Edit: I reached the end with a negative score because I died so much, but I just ran around afterward and grabbed more points for fun, so i technically closed the game with a non-negative score.
Thanks for playing.
You probably did everything right, just because of the lack of time, the boxes may not explode sequentially if you throw them hard on another box, and they may also not explode if they have just been spawned. And they also love to explode in their hands, so it's difficult to throw a red box :)
TIRShooter (3 hours jam) - YouTube
Cool game:)
Thanks for playing. Can I get more details? What did you like, what didn't you like, did you reach the end, what score?)
I liked this human-being AI and the shooting system but at the same time it was a little bit weird.The energy powered music is really cool.I reached the end with somehow a score -49(Idk if I just suck at the game or it's a bug but my score was negative.