Ayy, np. Time with the family and to touch grass, that's worth it.
Tegan
Creator of
Recent community posts
Nicely done. I love the concept of this game. It does feel a bit slow at the beginning, but enjoyable nonetheless. Also the idea of throwing around a hot potato is just a funny concept to base a game on. I think this game would be even better with a gradually evolving set of enemies, some of which perhaps threw their own potatoes.
Don't charge for game jam projects. I downloaded the free demo and it was an ok platformer. The level design did not teach me the skills I needed to progress. It just felt like a compilation of random obstacles, not a designed level. There was a lot of work that clearly went into the production, full menus, ui, sound, and transitions. But I wish that same effort had been put into the game design. Overall, an ok platformer.
Wow thats a lot packed into a jam game. It was overwhelming honestly. I think it would have been better to focus on a smaller control set and fine tune the fun of that instead of adding extra content. Very cool idea, but I couldn't figure out how to get very far in the loops because there was so much going on and so much to keep track of.
Cool concept. I think the first thing to do would be balance the different pieces against each other. Being in shade helps with water, but puts you in danger of coconuts or crabs because you are not moving. Running around allows you to avoid enemies and find water, but the heat starts to get to you. Currently I think the coconuts are too frequent which means you can't really win by staying in the shade, and the heat is too strong or not enough water items around, so you can't really win that way either. You have a good core here though, nice job.
Nice job! I was sucked in by the drive to get better at the mechanics. It did feel somewhat inconsistent when the boxes exploded and when they didn't. I could have been doing it wrong though. By the end I was running around dodging things, watching my health (and picking up more when low), and scooping up points where I could. Overall it was good. It was hindered by my confusion of the mechanics. I like the idea of the objects having so many uses. They were ammo, powerups, and enemy ammo all at once. Very cool idea.
Edit: I reached the end with a negative score because I died so much, but I just ran around afterward and grabbed more points for fun, so i technically closed the game with a non-negative score.
Fun game! I enjoyed playing through the levels and I liked the mechanics. There are quite a few bugs, but you could make some of them features. For instance, if you tap jump very quickly, the characters go a lot higher than if you tap slowly, so you could use that to make some interesting platforming. I'm glad you got to make something for the jam!
Nicely done. This is a legitimately difficult puzzle game at times and I had fun playing it. The mechanics are confusing though, even after looking at the 'how to play' section. (nice job on the menu too) I liked the simple art style and the audio. Really the only thing missing was some polish and a better tutorial. Overall, a great game!
Awesome game! I enjoyed the gameplay a lot. The visuals were cool too. I liked that you could customize the color of your parasite (I chose blue). I also liked how you had to learn some creatures patterns before you could infect them. Overall, I think this game was really fun and its impressive that you were able to get so much done in time.
I love how much polish you were able to add within the time constraints! The idea is cool and it's executed well. The sliding mechanic was a little strange and finicky, but the gameplay was mostly solid. I definitely feel like this is a great seed - or nut ;) - of a game that could be developed into something pretty fun. Well done.
Nice demo. I liked the story and the art style. The concept of getting others abilities is cool. The jump was kind of like yoshi or something. If you had made the character a feather or something it would have felt right, but not with a person. Overall, good effort and I'm glad you were able to have time to enter!