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Split bee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 2.889 | 2.889 |
Visuals | #17 | 2.667 | 2.667 |
How much do you enjoy the game overall? | #19 | 2.444 | 2.444 |
Gameplay | #19 | 2.556 | 2.556 |
Overall | #20 | 2.489 | 2.489 |
How well does the game fit the themes? | #28 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
I liked the idea of the game, I would have to agree with other comments that the lasers patterns are too random to know when to move and not to move. Great work!
I wanted it to be challenging since i had limited time to work on it. I also wanted to challenge myself to see what i can do in 3hours.
Simple but fun idea! I agree with others though, it is too random and it gets super hard. Any hint or pattern could be nice. Also some sound feedback would be a nice addition (it does not take much time)
nice first! with experience you will find a way to make the movement a bit softer and maybe give tiny little hints (like particle effects starting from the ground) before those beams actually appear, so it adds a bit more tactics in movement, because currently it’s a bit luck based whether you hit this time slice to succeed through or not.
Thanks for the suggestions. Am really new to phaser3 and still learning how things work. Through building this game, i gained more knowledge and am looking forward to the next jam.
That’s the right mindsetting!
Pretty cool for a first game actually, the art is simple but very efficient and the gameplay is great
Happy that you liked it