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Dark Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #8 | 3.538 | 3.538 |
Overall | #20 | 3.108 | 3.108 |
Gameplay | #21 | 3.000 | 3.000 |
Visuals | #21 | 3.077 | 3.077 |
How much do you enjoy the game overall? | #30 | 2.615 | 2.615 |
How well does the game fit the themes? | #30 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
about 4 hours (tilemaps in unity are a nightmare)
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Comments
Pretty good game :D However, the controls felt a liiiitle bit weird, because you rotate the map in it's center and because the ball isn't always in the center of the screen. Anyways, good job :D
Nice Job! I think that the mechanic is really interesting but i really couldn't not complete the game because it was too hard (which it sort of was) but because that camera movement made me fell dizzy . My head still spins as I'm writing this great game though.
Thanks a lot! And yeah I know, the camera isn't attached to the player and instead follows it with a script so the movement didn't come out perfectly, and also yeah the difficulty is way too high, especially the last part lol
Really nice idea. I think it would be nice if the camera was just a little more zoomed out. The music and sound effects work well. I did find the physics went a bit weird when rotating past about 180 degrees and I found it too hard to finish.
Thanks for the feedback! And yeah the thing is when you rotate, you're actually rotating the map from its center, that's why if you're at like the edge of the map then it does weird things with the movement. I could've moved the pivot to match the player position somehow, but I was running out of time :/
Awesome game! Where's the music from? It sounds oddly familiar.
Thanks! Both songs are from Geometry Dash :)
Neat game - very clever idea
Thanks!
Really Cool concept The art is really nice too.
I couldn't really win though๐๐
but nice game, good job!
Haha thanks! Yeah I think I went a bit too hard with the difficulty lol, the ending is almost pixel perfect. I would've liked to put a bit more free space in the last corridor by pushing down the spikes a little but ye... unity tilemaps are a pain lol