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A jam submission

Stockpile artistView game page

Entry for the 213th trijam
Submitted by psevrain — 11 hours, 45 minutes before the deadline
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Stockpile artist's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#33.7503.750
How much do you enjoy the game overall?#33.1253.125
Overall#43.0753.075
Audio#51.8751.875
Visuals#53.3753.375
Gameplay#53.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Fun idea, cute sprites and even some sound effects.
I feel like when you find the perfect settings for scoring 3 you can just use it indefinitely. Although good thing that there are those flying crates that kinda prevent that from happening.

Developer

Yes, I agree with you: the gameplay misses a mechanism to force the player to regullarly find new angles.

Submitted

Really fun game with a fun concept , the only criticisms I have are : the only sound effect gets repetitive over time and the fact that the angles never changes after throwing causes the game to become a bit boring and just results in you pressing space over and over again after every through.


TLDR : Love the game , could be improved with a bit of polish and tweaking the throwing mechanics.

Developer

I completely agree with you about the fixed angles. That's why I added the flying enemies, but it's still not enough.

I though of having different throwing platforms and constrained objectives, but I could not find a proper level design...