The more I play this game, the more I appreciate the design choices. Like
- Sound effect for having low "hp"
- Being unable to spam the kick button, yet being able to kick already moving ring
- Small dot that indicate where will the ring go, also dissapears when you are too far away
Yet I think I managed to find something to improve here :)
- I would change the color/graphic/shape of bullets, as they are too similar to enemies (I know they are different sizes, but I often tried to kill a bullet, thinking it was an enemy)
- The movement speed isn't constant, as moving diagonally is faster than moving just vertically/horizontally. Looks like you should normalize the direction vector before applying speed.
Either way, great game design :D