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A jam submission

Stockpile ManagementView game page

Trijam 213: Stockpile, Gather resources and ensure not to drop below 0.
Submitted by Pixenri — 9 hours, 15 minutes before the deadline
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Stockpile Management's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#91.4611.600
How much do you enjoy the game overall?#122.1912.400
How well does the game fit the themes?#122.3732.600
Gameplay#122.3732.600
Overall#132.0082.200
Visuals#151.6431.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:57:03

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Comments

Submitted

I usually love this kind of games, but this one is a bit rough:)

Of course it would be better with visual effects and graphics, but you could already improve it with some simple changes

  • Why not add a text next to the icons to explain their role ?
  • Make the buttons bigger and align your text, with space on the left
  • You may indicate the required food, wood, ... : "Food: 14 stockpiled /10 needed". Simple to add, and much confortable for the player (or is it a mental calculation game ? ;))

Hope you continue and have fun creating a nice game of the realm! 

Developer

Thank you for playing and the feedback!
I didn't add directly next to it because there is not enough space. Though I'm not sure why it didn't occur to me to use tool tips for it. So I'll keep it in mind for next time!
Button sizing slipped but I'll try to remember for future projects.
I had thought about whether or not it should be a mental calculation game but figured I'd have no time.

Submitted

I really love the concept, but the gameplay loop isn't very fun. The lack of visual feedback leaves me feeling bored after just a few turns, and it just becomes a game of clicking pluses and minuses and then clicking "next day".

Tldr : It needs to have a more visual component , but I am absolutely in love with the concept.

Developer

Thank you for playing and the feedback! 

I'll prioritise trying to use visual effects to make things more interesting next time then, as I need to learn how to use Godot's particle creator more time efficiently.