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Minion Mutiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.000 | 3.000 |
Gameplay | #12 | 2.875 | 2.875 |
Overall | #14 | 2.950 | 2.950 |
How much do you enjoy the game overall? | #14 | 2.875 | 2.875 |
Visuals | #21 | 2.750 | 2.750 |
How well does the game fit the themes? | #21 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
I really liked this game! The sounds were nice, I liked the gameplay, although it is a bit simplistic.
The best strategy I found is to pick one of your minions and hold and move it near the enemies.
Get this way to 35 points :)
Nice tip, thanks. Tried it and got to 51. Used them as kamikazes in the end.
I like the concept, and I had an idea: maybe making the minions combineable to upgrade them would be pretty cool, and it would make up for the tanky enemies. Good job! :)
Thats a great idea, more health on them too. 3 hours really flys.
Wow, I really liked this game. It was fun. I tried to make a hallway using these red cubes, but it didn't work : D
Yeah I tried that like a tower dense but the lack of health on red minions makes it more of a rage game.
My best score is 19 minions. The "oh no" sound effects were really fun. But because I could just move the red minions it felt like there was not much I could do.
Thanks for that, yes time really disappears, so I spent more time on effects this time around.
I really like the games concept , I feel like the enemies should have a little less health or maybe a way to upgrade your current minions.
100% upgrades would be great. Just no time.