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A jam submission

Minion MutinyView game page

gdevelop
Submitted by jam_mack46 — 53 minutes, 3 seconds before the deadline
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Minion Mutiny's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#63.0003.000
Gameplay#122.8752.875
Overall#142.9502.950
How much do you enjoy the game overall?#142.8752.875
Visuals#212.7502.750
How well does the game fit the themes?#213.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

I really liked this game! The sounds were nice, I liked the gameplay, although it is a bit simplistic.

Submitted

The best strategy I found is to pick one of your minions and hold and move it near the enemies. 

Get this way to 35 points :) 

Developer (1 edit)

Nice tip, thanks. Tried it and got to 51. Used them as kamikazes in the end.

Submitted

I like the concept, and I had an idea: maybe making the minions combineable to upgrade them would be pretty cool, and it would make up for the tanky enemies. Good job! :)

Developer(+1)

Thats a great idea, more health on them too. 3 hours really flys.

Submitted

Wow, I really liked this game. It was fun. I tried to make a hallway using these red cubes, but it didn't work : D

Developer

Yeah I tried that like a tower dense but the lack of health on red minions makes it more of a rage game.

Submitted

My best score is 19 minions. The "oh no" sound effects were really fun. But because I could just move the red minions it felt like there was not much I could do.

Developer

Thanks for that, yes time really disappears, so I spent more time on effects this time around.

Submitted

I really like the games concept , I feel like the enemies should have a little less health or maybe a way to upgrade your current minions.

Developer

100% upgrades would be great. Just no time.