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MFaik

64
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13
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3
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A member registered Jun 29, 2020 · View creator page →

Creator of

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I wasn't expecting this game to be as addicting as it was. It's a bit hard to understand how the rockets work, and I had to read the tutorial (which I am not really a fan of), but when I understood the game it was quite hard to stop playing.

This game feels exactly like my experience with managing projects. It starts fast and easy. Progress is tangible, and you don't really have to care about the mess that you are leaving behind. But as time moves on, the stuff that you just left around starts to pile up and halts the progress to a standstill.

Despite the ptsd, the game was a lot of fun. The art style is cute. I know that games like this have a niche player base, but I hope that you can achieve what you set out to do!

this is really cool
a lot of the things here remind me of stephens sausage roll

hope that this game will be finished

(I don't really agree on telling people to skip a puzzle because it may be hard, but I understand what you were going for)

The last puzzle was really good and overall a really solid game.

The levels were really good, I also liked that you can change colors of tiles.
I would really like, if the numbers on the side updated realtime to show if a column or row was correct or not.

I found a softlock.
Vs lbh qhcyvpngr gur negvsnpg, naq bar bs gur qhcyvpngr gryrcbegf vafvqr gur jnyy, gur negvsnpg qvfnccrnef naq vafgrnq bs trggvat gur pbagvahhz pbzcebzvfrq guvatl, lbh whfg pna'g zbir nalzber naq gur tnzr fbsgybpxf ( lbh pna bs pbhefr haqb naq erfgneg ohg lbh trg jung n zrna )

rot 13 because spoilers

Had a lot of fun :)

Took me a while to understand what to do, but it was satisfying.

Windows'u aktifleştir

A really fun short game. I was really frustrated when I couldn't pick a word because of a single letter. I think it conveys the feeling of being shy pretty good.

This is exactly what happens when I try to play on the computer lol.

Really fun game. It was polished enough to be a fun experience.

But the choosing q or d for the buttons is kinda weird.

Normally people make bullethell games too easy. I really like that the difficulty increases as you write more words.

I like the ending screen.

I just held spacebar to win. If only it was this easy to get a raise IRL.

At first I was kinda disoriented because of the weird shape of the shadows, but I really liked the art direction of this game overall. The boss' attacks were fun to dodge. I think if you add some more stuff this game would be really cool.

I think deflecting the bullets are cool, but it just let's you camp near the boss and spam attack. 

I really liked that the boss is actually concerned about it's troops.

I really had a lot of fun playing this and I like the fact that instead of killing people they just turn back and leave. You can put the gun dudes on the walls which looks really funny.

I would really like to see this with proper assets.

The enemies' close attack animation is kinda confusing, but the game was fun. I don't really get why you added a button to spawn more waves though.

When a lot of workers get to you, you get stunlocked for a while. It really felt like I was actually a boss and the players were trying to get me. 

Using the mouse to attack was kinda weird as you can only attack in two directions.

I don't really like the idea that selecting a button gives more time. You can just click randomly to get time then use that time to get a higher score. But I really like the concept and would actually like to mail my boss aggressively.

The koala was kinda broken so I just went around looking for something. Not much was there though :( .

The pixelart animations were really good. Once I got the hang of it it was really fun to play. 

I think you should be able to set the embed size so the game fits the screen without having to play it on fullscreen.

My best score is 19 minions. The "oh no" sound effects were really fun. But because I could just move the red minions it felt like there was not much I could do.

I gave the boss 10 health to easily win, but that was boring so I actually tried to balance the game. Balancing is hard :/ . The springs were fun to play around with as they interacted with each other and the boss, but I had to right click instead of left to create spring so the description was a little bit wrong.

How you implemented the menu was really smart and bosses were actually interesting. Also the music is a bop.

I really like the fact that the guys are aiming at the fists. You can lure them all in to squash at once.

"How the did you get here"
- Bird with a rainbow in it's mouth

I fell through the end of the map and continued falling forever.

Really unique concept

the game is a bit rough but I really liked the levels and the concept

it was too short :p

a really interesting concept

short and sweet <3

this was a lot of fun

but some levels are a bit too easy to brute force without thinking :p

This is just like real life B(

Dostum bu oyun çok iyi.

Hep sevgililer gününde insanları küçük kutulara kıstırmak istemişimdir.

Senin yazdıklarını gördük duur da

Onu bilerek koymuştuk biri bulur diye :p

Bu dünyanın en iyi oyunu !!11!!!

aksini söyleyenininin evine baskın düzlicez?!?!?

I think he meant that he was bad at the game

imagine thinking you actually have to pay money to unzip a file

when you are so good that you break the game