We need more games like this. Really cool to see what great storytelling can look like.
MFaik
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The game looks really stunning. Even though some of the ideas were a bit too much on the nose, the execution was great. I was especially impressed by the immersion of the floors and the walls. Not many games pay attention to the little details, or the ones that do don't really put their spin on it. Hope to see this game grows.
I wasn't expecting this game to be as addicting as it was. It's a bit hard to understand how the rockets work, and I had to read the tutorial (which I am not really a fan of), but when I understood the game it was quite hard to stop playing.
This game feels exactly like my experience with managing projects. It starts fast and easy. Progress is tangible, and you don't really have to care about the mess that you are leaving behind. But as time moves on, the stuff that you just left around starts to pile up and halts the progress to a standstill.
Despite the ptsd, the game was a lot of fun. The art style is cute. I know that games like this have a niche player base, but I hope that you can achieve what you set out to do!
I found a softlock.
Vs lbh qhcyvpngr gur negvsnpg, naq bar bs gur qhcyvpngr gryrcbegf vafvqr gur jnyy, gur negvsnpg qvfnccrnef naq vafgrnq bs trggvat gur pbagvahhz pbzcebzvfrq guvatl, lbh whfg pna'g zbir nalzber naq gur tnzr fbsgybpxf ( lbh pna bs pbhefr haqb naq erfgneg ohg lbh trg jung n zrna )
rot 13 because spoilers
I gave the boss 10 health to easily win, but that was boring so I actually tried to balance the game. Balancing is hard :/ . The springs were fun to play around with as they interacted with each other and the boss, but I had to right click instead of left to create spring so the description was a little bit wrong.