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Swordman Yeet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.683 | 3.833 |
How much do you enjoy the game overall? | #6 | 3.523 | 3.667 |
How well does the game fit the themes? | #9 | 3.683 | 3.833 |
Visuals | #9 | 3.523 | 3.667 |
Overall | #10 | 3.171 | 3.300 |
Audio | #15 | 1.441 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours!
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Comments
Fun game!
Fun game, although I think there's a bug where the timer doesn't reset when you start a new game. My time kept getting higher and higher when all my playthroughs were roughly the same length.
Oops yes that might be the case 😅
The game has great potential, and the inconsistency of the mouse controls prevented me from playing it more. I did like the slowdown when selecting directing, but then you start to abuse it. I think you need to limit how long you can use it.
Really fun, and the visuals are pretty well done for a three-hour jam! I think that movement can be a bit finicky, with the way the mouse controls the direction feeling inconsistent. I think re-centering the mouse whenever the player left clicks could be a potential solution. But still, inconsistent direction with the mouse didn't keep me from having a blast!
Thank you! great feedback about the control, i'm used to mobile so didn't think of recentering the mouse 💡
sick game, very simple yet fun with upgrades and everything. looks polished. For me the direction arrow is a bit short, had a hard time looking at where it was
Thank you! You're right about the arrow, added a quick fix :)