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Samwell_II

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A member registered Oct 30, 2022 · View creator page →

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Unfortunately, we can't make an html build because we used mono with C#. See https://github.com/godotengine/godot/issues/70796 :(

Apologies for the inconvenience.

Screeee- Wrrrrreeeeee- Vrrrrrrrr.... All this game is missing in my opinion is a nice crunch sound when you hit the wall at full speed. That, and maybe an endless mode where I can leisurely zip through the course without being eaten by the zone because I'm too slow.

Looks good. Even more zenful now without the page refreshing. I'm curious about how you cut the polygons. Is that a builtin feature for the polygons in Godot? I use Godot but haven't done much in that vein.

Gives me 'This is the Only Level' vibes

Did you make the music and sound effects yourself or where did you get them from. Nice Game!

By silently crash you really meant it. The game doesn't even stop the music to tell you it's not working XD Nice job! Very zenful.

I think that you've got an interesting thing going here. From what I can tell all of the blobs repel each other? That makes the chasing principle interesting because it automatically makes blobs try not to be eaten.

I enjoyed this game a lot! 

Pros:

  • When I realized I needed to not kill my cows
  • Limited control over the cannon. Clearly impossible to do perfect

Cons:

  • Cows seemed to run out before people did both times I played
  • The game seemed to end when the last bad guy spawned, rather than when the last bad guy died/got away. I couldn't shoot the last handful of guys :(

Suggestions:

  • Give an indicator for when the cannon is ready to fire; a sound or visual cue.
  • More cows than hired guns would be good. I felt like the balance was pretty good until the cows ran out halfway through, so maybe twice or three times as many cows.

I think the super simple character with the detailed zombies is amusing. It makes the zombies that much more unexpected. 

I did feel like aiming was a little tricky since bullets didn't quite fly towards the cursor.

I appreciate the ability to win. It's fun to have a puzzle game that you can figure out and complete, rather than an arcade game for a change. The music didn't seem to loop, so after a while I was playing with just the sound effects.

Fun game, although I think there's a bug where the timer doesn't reset when you start a new game. My time kept getting higher and higher when all my playthroughs were roughly the same length.

Hah! That's a hillaRrrious idea!

I was thinking this feels like a great setup for a battle royal sort of game, or a top down racing game. Very fun Snappy controls for sure!

I really enjoy the balance of not fully reloading, and reloading while watching the outlaws still approaching you real time. Nice simple controls with reloading getting realistically harder under pressure.

By using a lot of shaders, I suspect you mean that there's really only one background that gets tweaked and warped by lots of shaders. Makes for a really eerie dream feel. Could be interesting to try making a game with this style of world, although probably less insistent enemies.

I find the super intense game around such a silly idea very amusing. Who knew that smashing mailboxes could rival street combat?

I figured looking at these comments might be helpful! Thanks for sharing that tidbit!

Like an easy one would be if lava and water destroyed each other so you could clear your game. Very fun foundation!

I'd say a few non-gamebreaking bugs vs a great soundtrack, the soundtrack definitely wins.

I thought that was a pleasant challenge! At one point I was trying to fix my house, and realized I was just playing tetris. I did eventually build the house on my third attempt, which felt very rewarding. Also, love the music! Worth every seccond!

I think this could make for a really fun puzzle game with another gimmick or two. Maybe placing a blue square leaves the one square in the middle totally unusable for the rest of the game? It stays blue? Fun idea, and well executed!

At first the color gimick was confusing, but when I realized what was going on I thought it was really cool! I would appreciate having hotkeys for each color rather than a rotation since I got confused about which direction I needed to go for which turret. Really fun game though!

1:29? I'm super impressed with how you churned out a very fun mini-game in such a short time. Way to go! I destroyed 82 orcs!

I started playing without reading the description, it's just brick breaker afterall, but I was pleasently surprised to find it was indeed not my classic brick breaking game. That's a really fun twist to put on it!

That's so hard! I was trying to play with a touch pad at first, and that was impossible. So I grabbed my mouse and managed to submit a game! Was difficult game play for me, but very rewarding feeling to get a game submitted.

That's a great game! There were a few times I built a bridge and the beaver used extra wood, so I didn't manage to beat it, but still had enough fun to play it a second time.

A fun little game! I think it could have used a bit clearer of instructions about what was going on, perhaps a line like "Robert the Rabbit needs to defend his house from the monsters! Build the Turrets and Destroy their faces!" or something fun to that extent. Nice job!

I've never considered a 2 minute tower defense game. They always feel a little long winded to me, but this was neat!

Nice fun, quick paced game. I think it's funny that I broke $1000 and it was still only enough for two books. Expensive baking text books.

Nice job! I'm glad someone else had the idea for a sand castle aesthetic!

Nice game! Works on mobile too!

That's a really fun idea! 5 cuts are the worst, but choosy customers are choosy customers.