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Pizza Peril's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.875 | 4.143 |
Visuals | #5 | 3.875 | 4.143 |
How much do you enjoy the game overall? | #8 | 3.341 | 3.571 |
Gameplay | #10 | 3.207 | 3.429 |
Overall | #10 | 3.421 | 3.657 |
How well does the game fit the themes? | #27 | 2.806 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Roughly 03h30 for the person doing the coding/design, 03h30 for the person doing the art, and 03h00 for the person doing the sound
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Comments
I like the visuals and sound, and I think that the concept is pretty fun too. The momentum-based movement gave me an idea I though would be fitting; The more ingredients you had, the harder it could be to control the pizza (slower acceleration & deceleration), and the extra-toppings could give you higher score bonus at the end. Anyways, great submission!
I scored 111 and I feel proud of it (easy toppings ha)
Doesn't fit the theme so well, but audio is superb, including the "Orders up!" and raccoons chewing. Hitboxes are a bit frustrating but once you acknowledge that, you can play normally. Overall a great experience!
This game was delightful! I loved the music, soundbites, art, and the mechanics worked really well! I feel like theme was addressed but because the raccoons are on a set path, it felt more like they found pizza rather than pizza being hunted as prey. Other than that, great work, and good luck!