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marcelozarate

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A member registered Apr 30, 2023 · View creator page →

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Had a lot of fun watching you playing the game. It's a very forgiving platformer for people like you, haha! I mean, I couldn't adjust the difficulty and redraw the map in 3 hours, it was easier to make checkpoints and a you-never-die game. Thanks a lot for this!

Used "One Tree Forest" for my TriJam #288 entry! Great work!

https://marcelozarate.itch.io/mistery-box

Credited at my Trijam #288 game

https://marcelozarate.itch.io/mistery-box

I used this to create a game for Trijam #288!

https://marcelozarate.itch.io/mistery-box

I made a game in under 3 hours using this awesome pack for Trijam #288! I ran out of time to make the world detailed as I wanted to, and falling leaves are missing I think. But your work is truly excellent!

https://marcelozarate.itch.io/mistery-box

It really needs a tutorial, ha. Once I get the hang of the game, I was a gigachad box breaker. Visuals are amazing.

What an atmosphere dude... it gave me chills. Well done!

Nice visuals and fun gameplay. Missed a bit of audio, but getting a different minigame on each box was a 10/10

More than a game this was an experience! This is by far the entry that nailed the theme the most. It's a shame it took so long (but I can get why). I will definitively play a game like this on Poki/CrazyGames and never suspect it was from a Trijam. There's a small bug after credits sound of hit box still occurs.  Great piece of art, congratulations!

177 seconds, not bad. It's always a pleasure to find Kenney's assets on a game. Really fun and I appreciate that you don't die touching the borders, and it pushes a little, that feels perfect. I finally decided to avoid boxes since it seems like they are more negative than positive effects, ha. Congratulations on finishing it, and I hope next time you can make it on time!

Now that you explained it, I get it. But I didn't when I was focused on playing XD

Like.... if you're even touched by 1 pixel you instantly die. Since you restart easily, and it's not a long journey to be back, it's not that bad, but I think spikes should have a 80/90% smaller collision box. Hey! It could only be me.

Boss, by no means I have the knowledge or instruction to stop the delivery of a scientific-like artifact, so I let it slide yesterday because.... boss?? boss??? AAAAAARRHRHHH


This is by far the game jam game I played the most times. Nice idea and well written.

It' so hard to not shoot those cats! 

I would really like to do who did this visual art! Concept is fun, had a great experience. Even when someone took 3+ hours, is still a great entry. Maybe more sfx would add a bit more of engagement. The theme about "see what happens" is not there really, but is a really polished game and I will def play it again.

I finally found the mixtape! Well done!

Feels like the bg music doesn't match the game feel. Also, spawning very next to the player is sometimes frustrating. Nice to have a diverse upgrade system with only three hours.  Very solid entry!

Hitboxes were very frustrating for me. I think that correcting that and adding some sfx game could improve a lot! Good job

Wow, impressive entry for 1 hour 20 minutes! I would definitively add some music and instructions. I had fun since  I had experience with minesweeper but lots of new players will find it though :D

Fun and a bit difficult. It has a bit of strategy on it also once you get the hang of it. A bg music would be nice! 

Frenetic and too hard! But nice art and audio

Cover picture looks god, bu I can't find the game :(

No way you did it in 29 s, would love to see a video on how! Nice game, lack of audio but the gameplay is fun

It's fun, once you get the hang of the range attack. Well done!

Como vai vcs? Oh my god, it was really confusing! I went up to 21 but the controls were switching without any apparent indication or message, so it was kinda frustrating gameplay haha. With a little more polish it could be a fun experience, specially if you let the player know what's inside each box, My character started autojumping, reversing directions, going fast and slow without any hint XD

Alem de tudo isso, parabens!

Some spikes are too hard and maybe a little bit of sound or music will really improve the game!

I believe my fortune cookie was the same for everyone! But that feeling is shared with real fortune cookies aswell... Good job, nice to see another entry on GDevelop!

Man, that game is hard! Couldn't last more than 10 seconds in lots of tries....

160 seconds, not bad I guess... at first I was distracted by the arrow since I thought they pointed to a prize or something, later I found them very useful to find the lonely boxes. Nice game. Keep it up!

Pretty laggy! but the concept was interesting.... I'm wondering how did you program the logic of the pet ambulance?Nice to have instrucitons ingame, good job!

Wow an entry with Picotron! Loved the art, and gameplay sometimes is buggy (you choose a box and tells you to pick between one or another but you died). Other than that I think it's a nice short story minigame... (based on a true story?)

As a fun of puzzle games, this is the entry I've enjoyed the most so far! Perfect audio and gameplay was intuitive and fun. One thing is that in the itch browser version couldn't read properly because of aliased fonts (Maybe using bitmap fonts next time?) Really really cool concept, congratulations, a nice piece of art in under 3 hours.

As a fun of puzzle games, this is the entry I've enjoyed the most so far! Perfect audio and gameplay was intuitive and fun. One thing is that in the itch browser version couldn't read properly because of aliased fonts (Maybe using bitmap fonts next time?) Really really cool concept, congratulations, a nice piece of art in under 3 hours.

Break the box and see what happens!

Literally you went too far on the theme haha. Loved it. Short but enjoyable. Played twice.

Welll, for 14 minutes it delivers :D

Wow that was hard! Once I figured out how to atract crates got easier but those enemies are though!

Colission hitboxes frustrated me a lot, but I managed to get to the end. Very nice game and nice graphics you made. I missed some music/more sfx, but other than that I think it's really a good take on the theme and an expandable game. Congratulations!

Instructions not clear I ended up selling car to pay my debt.

Jokes aside, the signs on the boxes doesn't reflect exactly what it happens, sometimes you get the same amount on brown and red boxes. I struggled a lot to get to 2k. But colors, picking and music was very on point.

I really feel like I was not getting the point of the of the game haha. Then I started to check on food points and play more strategically.  The theme is like a bit forced, maybe?