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BACON BEAST

28
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A member registered Jan 02, 2022 · View creator page →

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Recent community posts

The shovel from PvZ ALMOST made it into the jam build, which could be used to remove units like “Burnout” to allow for other units to be placed in that space. Thanks for the comment!

Trying to multitask the car and the phone game’s car at the same time is a very creative and fun concept. The radio is also a nice feature to have! The only issue I really found was the lack of cursor on the game over screen, making it difficult to click the retry button. Otherwise, good work!

So far, this is my favourite game of the jam! Trying to stack objects in a way that supports the next floor is both very fun and challenging. I also like the variety of objects you get later on, including the king “statues”(?) that play a voice clip, which I found funny. Very high quality!

Great job with the visuals and music! I think the game could possibly be more fun if the machine gun bullets would shrink the enemies and perhaps eat them when they reach a certain size, instead of switching between the two guns, although it is pretty satisfying to land a shot with the shrink ray too…Good work!

This game was pretty fun, but I think it shines in the visuals and presentation in my opinion, like the leaves, player walking animation, and the HUD! It took me awhile to realize the mushroom in the bottom-right corner was animated based on the player taking damage and being defeated, which is a nice detail!

I think sound would be greatly appreciated, even if it’s just a shoot and enemy hit sound. Also, I think it would be better if enemies didn’t all spawn from 1 side, but instead multiple sides, as well as only spawning in the darkest green area, as later rounds can have them spawn on the player which seems unfair and the only reason why I died.

Overall, great job!

The game was very simple and cute!

I think you can fix the UI scaling issue by setting the Canvas Scaler’s UI Scale mode to ‘Scale with Screen Size’.

I think that the concept you have of replaying a level but slightly different each time is pretty neat!

I noticed that the top platform area is straight-up unneeded to progress in the level, and really the level design in general could be a little more interesting. I actually think you used the invisible walls well as a means of subverting expectations in the second level and having the entire stage be invisible in the third level. The fourth level sorta breaks when you jump to the left instead of walk left but I get the idea you’re going for.

Would be curious to see what other level mechanics and ideas that could be added in the future!

I like the visuals and sound, and I think that the concept is pretty fun too. The momentum-based movement gave me an idea I though would be fitting; The more ingredients you had, the harder it could be to control the pizza (slower acceleration & deceleration), and the extra-toppings could give you higher score bonus at the end. Anyways, great submission!

Very simple and fun little game. I like the stealth idea to hide from the enemy (I used something similar in my submission). I think the game could be improved by adding more tile types (e.g. walls, spikes, etc.) and enemies the more points the player has so the game becomes more challenging over time. Good work!

I think a tower-defense game would be a pretty neat direction for this game.

I definitely think that the game’s visuals and audio are a strong suit of the game, both were very cool! I think adding a win/goal and lose condition of some sort would help further improve the gameplay.

Good job!

A nice simple game that would greatly benefit from having a score counter and some sound effects!

Thanks for the feedback!

Very simple but fun game with a great presentation! I believe the game could be improved if it were endless and without a time limit, and perhaps the difficulty increasing over time. Otherwise, great job!

As others have mentioned, the game is pretty polished, stylish and fun to play! I found the seamless level transitions to be very cool and the colour gimmick was easy to understand. I think an endless mode would be great for this kind of game.

If I had more time, I would've implemented a how to play option on the menu to help the player understand the game's goal. Thanks for your input!

Thank you for the feedback! The health bars both decrease faster over time, but I think I made them decrease a bit too slowly.

Thanks! I knew before the beginning of the jam that I wanted to try using paper & doodling instead of pixel art for a change. I also felt that the camera switching would help emphasize the different gameplay styles!

Thanks! I regret not making it hold to fire as well 😞. Definitely one of the first things I'm changing if I continue to work more on this game.

Thanks for the feedback! I never even considered multiplayer but I think it's an interesting idea!

Thanks, glad you liked it!

Thanks for the suggestions! I think powerups would make the game more interesting for sure!

Thanks! Glad you liked the ending text considering that was one of the more rushed parts!

Thanks for the feedback! I too believe that battles should be a bit shorter, and having more opponents with different playstyles would make the game a bit more interesting!

Yeah, that was the remnant of overscoping I did. I did originally plan to have gameplay changes when obtaining and losing parts. Thanks for the feedback!

Thanks!

https://bacon-beast.itch.io/scrap-metal-jousting