The shovel from PvZ ALMOST made it into the jam build, which could be used to remove units like “Burnout” to allow for other units to be placed in that space. Thanks for the comment!
BACON BEAST
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Great job with the visuals and music! I think the game could possibly be more fun if the machine gun bullets would shrink the enemies and perhaps eat them when they reach a certain size, instead of switching between the two guns, although it is pretty satisfying to land a shot with the shrink ray too…Good work!
This game was pretty fun, but I think it shines in the visuals and presentation in my opinion, like the leaves, player walking animation, and the HUD! It took me awhile to realize the mushroom in the bottom-right corner was animated based on the player taking damage and being defeated, which is a nice detail!
I think sound would be greatly appreciated, even if it’s just a shoot and enemy hit sound. Also, I think it would be better if enemies didn’t all spawn from 1 side, but instead multiple sides, as well as only spawning in the darkest green area, as later rounds can have them spawn on the player which seems unfair and the only reason why I died.
Overall, great job!
I think that the concept you have of replaying a level but slightly different each time is pretty neat!
I noticed that the top platform area is straight-up unneeded to progress in the level, and really the level design in general could be a little more interesting. I actually think you used the invisible walls well as a means of subverting expectations in the second level and having the entire stage be invisible in the third level. The fourth level sorta breaks when you jump to the left instead of walk left but I get the idea you’re going for.
Would be curious to see what other level mechanics and ideas that could be added in the future!
I like the visuals and sound, and I think that the concept is pretty fun too. The momentum-based movement gave me an idea I though would be fitting; The more ingredients you had, the harder it could be to control the pizza (slower acceleration & deceleration), and the extra-toppings could give you higher score bonus at the end. Anyways, great submission!
Very simple and fun little game. I like the stealth idea to hide from the enemy (I used something similar in my submission). I think the game could be improved by adding more tile types (e.g. walls, spikes, etc.) and enemies the more points the player has so the game becomes more challenging over time. Good work!