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ChromaRisk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #28 | 2.165 | 2.500 |
How well does the game fit the themes? | #29 | 2.165 | 2.500 |
How much do you enjoy the game overall? | #29 | 2.165 | 2.500 |
Overall | #30 | 1.848 | 2.133 |
Gameplay | #31 | 1.588 | 1.833 |
Audio | #33 | 1.155 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Approx 3 hours, I was distracted by a DND game. So maybe 15 minutes more or less.
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Comments
I liked the idea of it pretty fun to do art in. Only bad thing I saw was the animation took a very long time so you would have to wait while it gets made. Why was there purple dots on the screen or was that just me?
The animation is a bit lengthy indeed, in the next version I try to tweak that a bit. A hidden feature is that you can longpress to make the die spin even harder :D
The magenta dots are a safetyfeature implemented by your browser (you use Brave or Firefox?). Very long story, but the sumary has to do with protection against fingerprinting strategies websites can use (no worries, mine doesn't). It changes some pixels in the HTML canvas a little bit without the user noticing. Just happens that my game uses one specific value for transparancy. If it's a bit off, it won't become transparent, thus the dots appear ^^" In some previous entries I fixed that issue, because there it was gamebreaking as colissions would get messed up also 😁
Thanks for your feedback!
I wouldn't want to work in a pixel editor like that haha
Ooh that would be a nightmare! haha! maybe it would be a fun 'goal' if expanded later