I've watched it, seems you didn't finish. There was one last campfire left, in the bottom left room. You actually stumbled into there, but forgot about it after dying. Thanks for playing!
mikoolec
Creator of
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Thank you for the very in-depth opinion and feedback! Regarding your points:
1. The movement actually varies a bit, the ice is slightly more slippery, while the mud slows you down (a bit buggy), but i can see how these can be indistinguishable, and the general movement too slippery.
2. I believe that's a product of using an outside program for the level design, so tests were few and far between, i was eyeballing most of the jumps 😅
4. It gets even easier when you unlock the Fire Charge, you just press F to delete all nearby enemies, we actually had a shield enemy type planned, but lacked just a few days to implement it
5. Thanks for these suggestions, i guess we just didn't think of that during the rush
On the jump you're struggling with: the player can wall jump, not only between two walls, but also on just one, keep holding D and Space after you get to that wall on the right, you'll clear it with ease.
It's always so nice to read a comment with a bit of effort behind it, i hope you'll go back and finish the game ❤️
Nice work with the game getting more creepy with every mistake. I wasn't able to finish it, as it gets pretty much impossible after getting 50 insanity, and there were moments where i just didn't know where to go, Would be nice if insanity didn't rise from just walking, or if campfires lowered insanity gradually.
Thanks for your comment! You seem to be stuck on a mechanic called "pogo", the tutorial explaining it might be a bit unclear, sorry for that. It works by attacking, while you're over spikes or enemies, which gives you a big vertical boost, and helps clear ledges, that would normally be too high. We hope you would like to try the game again with this knowledge!
Kinda old version, sorry, up to date can be found here: https://scratch.mit.edu/projects/853802858