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mikoolec

84
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A member registered Sep 26, 2023 · View creator page →

Creator of

Recent community posts

I've watched it, seems you didn't finish. There was one last campfire left, in the bottom left room. You actually stumbled into there, but forgot about it after dying. Thanks for playing!

I don't see the playthrough on your YouTube :/ I'll check later

Thanks for playing! I didn't even think about the hole thing, that's a good find.

Thank you for the playthrough, I'll check it out!

On the tree thing, it grew almost every time you lit a fire. After 1 lit fire, the ice melted a bit, after 2 the tree reached for the platform on top right, and after 4 it grew to the spaceship.

Thank you for the very in-depth opinion and feedback! Regarding your points:

1. The movement actually varies a bit, the ice is slightly more slippery, while the mud slows you down (a bit buggy), but i can see how these can be indistinguishable, and the general movement too slippery.

2. I believe that's a product of using an outside program for the level design, so tests were few and far between, i was eyeballing most of the jumps 😅

4. It gets even easier when you unlock the Fire Charge, you just press F to delete all nearby enemies, we actually had a shield enemy type planned, but lacked just a few days to implement it

5. Thanks for these suggestions, i guess we just didn't think of that during the rush


On the jump you're struggling with: the player can wall jump, not only between two walls, but also on just one, keep holding D and Space after you get to that wall on the right, you'll clear it with ease.

It's always so nice to read a comment with a bit of effort behind it, i hope you'll go back and finish the game ❤️

Thank you for playing! It's not that easy to convey food readiness in pixel art, so generally uncooked is yellowish/pink, while cooked is brown. Wires need to be connected to the tops of microwaves.

Thanks!

Really fun, letting the demon out for half a second to regain some stamina is exciting.

Thank you for playing! I didn't want to be too harsh and fail you if time runs out, so you can still finish if you go overtime. It just acts as your score.  The intended way is to use at least 2 microwaves at once, you can't really make it in time with less.

Thank you for playing! The cooking times are actually all randomized between 3 and 6 seconds, I always felt like the hotdog cooks fastest. Good that such a slight change brings variety.

Thanks!

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yeah it's not like it's a long game, I just wasn't feeling like reading haha

Still left you a pretty high score on the things that were scorable, i.e. not art or sound

Doesn't have much of a goal, but at least it looks nice

Really like the gameplay, and the seamless scaling, I didn't even notice before I was a big ball! Well communicated goal from the start, and a cozy ending.

Pretty nice, got a fast pace, and a pleasent old camera graphics feel

Unfortunely I don't have enough patience to play the game, but i found that I can manipulate the text show, so i had fun, 10/10.

everyone got 3000 lmao

Great game, fun music, I'll be disappointed if it doesn't rank high.

Your score is bugged and always shows 3000 btw

Really fun once i understood what to do!

Nice work with the game getting more creepy with every mistake. I wasn't able to finish it, as it gets pretty much impossible after getting 50 insanity, and there were moments where i just didn't know where to go, Would be nice if insanity didn't rise from just walking, or if campfires lowered insanity gradually.

Browser doesn't run for me :(

Thanks! It's really dark there

a lot of reading, so not many people will play and rate high

pretty fun to reflect the balls

The tea room was a lie

Thank you for playing!

Thanks!

Thank you!

Thanks! Everyone who did the art is credited, only two enemies were not made during the jam.

Thanks for your comment! You seem to be stuck on a mechanic called "pogo", the tutorial explaining it might be a bit unclear, sorry for that. It works by attacking, while you're over spikes or enemies, which gives you a big vertical boost, and helps clear ledges, that would normally be too high. We hope you would like to try the game again with this knowledge!

Thanks!

Thanks! I've made most the art and level design, and your comment made me happy!

Kinda old version, sorry, up to date can be found here: https://scratch.mit.edu/projects/853802858

Thanks!

Thanks!

Thanks!

Thank you for playing!

Thanks!