I thought the audio and visuals were fantastic, but the gameplay itself I felt was way too easy to cheese because I could just keep hitting the draw button until the devil had a bad hand. You could've fixed this by changing the point in your code where the devil's hand gets decided. Have it decided at the beginning of the game, and then after you reveal and the code decides who wins and loses, that's where you decide the devil's hand and have it not change at all
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Deal the Devil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #8 | 3.474 | 3.714 |
Visuals | #12 | 3.074 | 3.286 |
Overall | #12 | 2.646 | 2.829 |
Audio | #14 | 2.405 | 2.571 |
How much do you enjoy the game overall? | #16 | 2.138 | 2.286 |
Gameplay | #17 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hr 55mins
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