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WayneMadeAGame

462
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A member registered Nov 21, 2023 · View creator page →

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Cool game, it gets really frantic but the rings and shields are visually distinct enough from the traffic to avoid situation where you get caught out by not know which lane you need to be in. Looking at the other comments I suspect the difficulty has come down in the update because I made it to almost 450k on my first go, my only criticism would be that it occasionally felt too generous as I think there were times where I pressed the button too late for the sprite to switch lanes in time but still didn't seem to get punished for it.

It's definitely tough but I'm generally pretty mediocre at these kinds of games so I figure if I can beat it it's not unreasonable.

The level design is fantastic, it's difficult without ever feeling unfair, great job!

That was great, it felt close to uncontrollable at first but by the later levels I was pulling off trick shots, really enjoyable sense of progression! I also really love the clean aesthetic and the music fits really well.

This is great, I had a bit of trouble understanding what I needed to do in a couple of the games but for the most part they were really intuitive and having the option to play individual ones is a great way to figure them out. 

This is fantastic, simple controls that feel super satisfying to master (not that I did), very readable sprites and good pacing on the waves, well done!

Great art and satisfying gameplay! I started doing much better when I realised there was no reason not to just shoot constantly, having that discouraged somehow would make it a bit more interesting.

Really cool concept and I love the clean visuals but I found it almost impossible to control, I think it would benefit from either slowing down the player movement considerably or having it move towards the cursor rather than away from it.

Nice chill experience, it could be a great starting point for some kind of idle/incremental game.

Great little puzzler, managed to make it though without completely breaking my brain. The controls are unintuitive at first but satisfying to master, if you added a timer this could be a great speed-running game.

I made it to 217 second but then it jumped from fairly difficult to completely insane. I like the simple control scheme but they can feel a bit clunky at times, especially since there's no full-screen option which leads to annoying behaviour when you drag the mouse outside of the window while trying to rotate things. The hitboxes on some of the smaller items make them feel like it takes more luck than skill to grab them when the belt really picks up speed. All that said, I still had a lot of fun and I could see this being great if you can smooth out some of the rough edges.

Looks great and plays well, I'm not very good so I didn't make it very far but what I did see was excellent!

I like the idea but it's a bit too difficult for me, the controls felt sluggish enough that by the time I figured out where I needed to be I rarely had time to get there if I wasn't already lined up. Even just having the indicator at the bottom of the screen would help reduce the amount of looking up and down needed to check it and the gates.

Like others have mentioned, the amount the ball slows down feels a bit jarring, it detracts from that feeling of fluid motion that makes endless runners satisfying. Aside from that the game looks and sounds great, with plenty of subtle little touches that make it feel nice and juicy.

The difficulty balance feels a bit off, the character moves a bit too fast to feel like you have fine control over it while there's a lot going on but then you frequently have periods where you don't really need to do anything because nothing is coming at you. It is fun to master but a minute might be a bit too long (especially with no visible timer to track your progress), it might be worth making the levels shorter but more action packed. 

I bumbled my way through the first level without realising there was a tutorial at first, which meant I got stuck on the second level because I had no idea what I was supposed to be doing. Something as simple as putting 'click to continue...' on the bottom of the info boxes would help avoid players missing them. That aside, the puzzles are clever and the visuals are excellent, well done!

Huge skill issue on my first attempt when I accidently minimised the game by hitting the Windows key, made it to the leader board eventually though!

The movement feels a bit off, it seems to jump from unresponsive to uncontrollable very quickly.

The card effects have single sentence explanations, if that's too much for you then you'll probably want to avoid card games in general 😅

Really great concept for a puzzle game, it could benefit from some way to visualise or explain how things move in order to avoid the trial and error, but once you've figured that out it plays very well!

Great use of the limitation, the difficulty (and that squelch sound) make it really satisfying to get a hit.

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Cool game, the difficulty ramps up a bit too quick for me to get far but I can appreciate how hard it is to balance these kinds of games in a weekend.

The art is lovely! It would've been nice if there was a score or something so you could see how well you're doing.

Great vibes, it would be nice to have an option to speed things up as it can be pretty slow when you're just waiting to build up money.

I restarted a bunch but I couldn't get it to work, best I managed was 20 points but the little guys just always end up standing on top of one another not attacking. I choose to read this as a poignant critique on the futility of violence, great job!

It can be frustrating to get stuck, that's why we made it so pressing Q takes you back to the planning phase. Getting stuck isn't a bug, however, it's up to the player to make sure they build an unblocked path.

Fun game, lots of cool effects and interesting mechanics!

Some really cool ideas in there, I had a lot of weirdness going on with games opening but still displaying the menu so I was able to open multiple  games at once, not sure how much of it was intentional but I managed to beat the last game with ~10 copies running simultaneously.

The art style is great but it could do with an option to turn up the contrast/brightness.

Cool game, I was confused for a bit because I kept dying when I went down the first hole, I think it was because I was trying to jump over it so my momentum carried me into the next enemy? Music and visuals are great!

Great entry, only reloading while you're standing still makes for interesting strategy but on some of the later levels it felt like there just weren't enough opportunities to reload without getting hit, I also found the mask that reduced reload time but the difference was barely noticeable. That said, it's a really fun game and I love your approach to the upgrades/buffs.

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Cool to see a Monogame entry, unfortunately the pong game was the only one I could actually open. It looks like the issue is the input logic running every frame, I'd recommend storing the keyboard state from one update to the next so you can compare to see if a new key is pressed.

This is so clever, like a physics based 2048, absolutely love it, no notes!

The driving feels a bit stiff, losing all momentum on every collision is rough, but it's still impressive for a 3 day project. The art style is also fantastic, music is great and controller support is much appreciated.

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I liked what I saw of it, the lack of air control makes for a fun challenge, but had to give up after the 3rd apple. Being frustrating because of difficult gameplay is fine but the slow walking speed to get back to the start feels like wasting the players time, which is a much less fun kind of frustration. It's also slightly unfortunate since I didn't get far enough to see how it fits the limitation (and I imagine a lot of other people will be in the same boat), so can't really judge that.

The visuals and story were great! The gameplay got away from me a bit, it might have been RNG but it felt like it went from a bit too slow to way too fast very quickly.

Impressive implementation of the AI for 3 days work, although I was slightly disappointed when I managed to get the snake to crash and it just swapped it's head with its tail and kept going.

Really cool and stylish, you nailed the building tension!

The presentation is immaculate and you've really nailed the feeling of rising unease through with the pacing and subtle shifts like the music dropping out. I was a bit too difficult for me to get through though, the tricky platforming is fun when you're free to take you're time but it could afford to be a bit more forgiving when you're on a clock. Also, some of the jumps off the vines felt just unreasonable when you can't stop to line them up so it just became a game of trial and error. Overall though it's a great entry!

Super slick and polished for a weekend jam game!