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Asteroid Eater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.889 | 3.889 |
How much do you enjoy the game overall? | #3 | 3.944 | 3.944 |
Overall | #6 | 3.644 | 3.644 |
Visuals | #11 | 3.833 | 3.833 |
How well does the game fit the themes? | #14 | 3.667 | 3.667 |
Audio | #18 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 30m
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Comments
Pretty cool! Nice and simple. Art looks great, satisfying sound effects. Could use a bit of music, but well done.
I enjoyed playing this game. It is a simple concept but executed so well
goddamnit 5.6 - so close.
really addicting
WOW!
Simple concept but very well made. Good job!
The sound is so crunchy and addicting. This game as a whole is addicting. A couple highlights:
I do wonder whether you could remove RNG as a factor by keeping a constant number of asteroids out of the black hole's reach (and annother constant number within it). Another way to make it even more skill-based is to have the asteroid respawn rate be some function of the current number asteroids on screen: this would incentivize players to drag asteroids into the black hole even if they lie directly within its path; because doing so would decrease the total number of asteroids on-screen.
But overall within the time limit you did a great job and this is definitely in my top 3 for this jam.
fun little game my highscore is 5:15
5.85 Woooo!!
HOW??? I literally missed zero and got 5.75. Is the respawn rate dependent on how many are on screen or something? Like, eating them faster makes more spawn? EDIT: Okay I got 5.85. Man I feel like that's gotta be the limit, lol.
Very simple game, but pretty fun to play! I like that the black hole grew in size with every astroid it caught and that it actually had some gravitational pull. Well done!
Oh my freaking god! My hand is tired! 5.7 points. I could not pass the high score :(
Good job though! It took me a while to get that high score.