Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chtulhu DawnView game page

Slay Cthulhu's minions to protect the Light as long as you can
Submitted by HBacon — 22 hours, 52 minutes before the deadline
Add to collection

Play game

Chtulhu Dawn's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#173.1823.182
How much do you enjoy the game overall?#173.1823.182
How well does the game fit the themes?#193.4553.455
Overall#203.0003.000
Audio#242.6362.636
Visuals#352.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2h59

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

A very simple thing you could add that gives the game a dynamic and lively feeling is slooowly increasing the speed of the music over time. You can do that in just a few lines of code in Godot, and with the simple background music, it would work very well in adding intensity.

I found it a bit odd that the player wasn't affected by the tentacles at all, but that could be a neat additional mechanic, forcing the player to run around to block enemies as well.

Really liked the campfire dimming effect. Great entry! 🎉

Deleted post
Submitted(+1)

Simple enough twin-stick shooter. Sprites are pretty cute and I I do enjoy a good lighting effect. Minor nitpick is that the player character’s “darkness hitbox” could have been aligned a bit better, other than that, the game worked fine. Nice job!

Developer

Thanks you for your kind words !

Player sprite was the very laser thing I've done in the 3h period, and I ran out of time to adjust the light occluder...

Looking forward to play your game once I come back from work :)

Deleted post
Developer(+1)

Hello Cul de Grace (I assume you are french ? So am I!)

Thanks you so much for this extensive feedback. It is precious to have this kind of return as a beginner :)

As you said, visuals are definitely something hard for me. They are the last thing I've made in this jam, so they are indeed pretty rushed and barebone (not mentioning my complete lack of affinity with any visual art in general). That's a skill I will train along my gamedev journey ! My main priority todaI is first to write a code that works haha. I really want to do everything from the ground up for each jam as much as possible, so that I can learn and improve step by step. This might take a long time, but I hope i'll be able to produce something decent one day, regarding visuals, sounds, gameplay and so on.

Thanks again, I'll try out your game once I can :)

Cheers

Deleted post
Submitted(+1)

I love the tentacles design !