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A jam submission

Kill to LiveView game page

You need to.
Submitted by P.W.PLAYS — 11 hours, 5 minutes before the deadline
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Kill to Live's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#342.2163.000
Visuals#461.9692.667
How well does the game fit the themes?#461.9692.667
Gameplay#471.7232.333
Overall#491.8962.567
How much do you enjoy the game overall?#501.6002.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 59 minutes

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Comments

Submitted

Interesting little game. As others mentioned, the best strategy here seems to just spam-click, which isn’t very interesting. Maybe a cooldown of some sort might help?

Developer

I did try to add a slight cool down, but I think fixing the problem would require a slightly more advanced combat system. Thanks for the comment.

Submitted

There was a point I thought I was going to die, around like 100 kills or something, but if I just hammer both the mouse buttons, it started to restore my health faster than I lost it. I turned it off around 500. I do like the art, and the player's animations.

Nice work getting something functional submitted.

Developer

Yeah, halfway through the game had essentially just become an action clicker game.

Submitted

A bit easy - if you stand still and click without moving the mouse, you can kill the enemies without having to do anything. But the number of enemies that spawn has a nice difficulty curve to it. I got up to around 225 before quitting. Good job!

Developer(+1)

Thanks, that is an interesting observation, I didn't really think about that while coding it.