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Kill to Live's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #34 | 2.216 | 3.000 |
Visuals | #46 | 1.969 | 2.667 |
How well does the game fit the themes? | #46 | 1.969 | 2.667 |
Gameplay | #47 | 1.723 | 2.333 |
Overall | #49 | 1.896 | 2.567 |
How much do you enjoy the game overall? | #50 | 1.600 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 59 minutes
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Comments
Interesting little game. As others mentioned, the best strategy here seems to just spam-click, which isn’t very interesting. Maybe a cooldown of some sort might help?
I did try to add a slight cool down, but I think fixing the problem would require a slightly more advanced combat system. Thanks for the comment.
There was a point I thought I was going to die, around like 100 kills or something, but if I just hammer both the mouse buttons, it started to restore my health faster than I lost it. I turned it off around 500. I do like the art, and the player's animations.
Nice work getting something functional submitted.
Yeah, halfway through the game had essentially just become an action clicker game.
A bit easy - if you stand still and click without moving the mouse, you can kill the enemies without having to do anything. But the number of enemies that spawn has a nice difficulty curve to it. I got up to around 225 before quitting. Good job!
Thanks, that is an interesting observation, I didn't really think about that while coding it.