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Slime Gemming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #29 | 3.240 | 3.500 |
Audio | #33 | 2.777 | 3.000 |
Overall | #37 | 2.870 | 3.100 |
How much do you enjoy the game overall? | #38 | 2.623 | 2.833 |
Gameplay | #40 | 2.777 | 3.000 |
How well does the game fit the themes? | #44 | 2.932 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Around 5 hours and 45 minutes between me and my partner Midnight.Fistfight
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Comments
Pretty cool idea! I do think the text is a bit brutally slow, especially after the first playthrough. Also with the bottom-right guard, the game seems to freeze when the message is "Signal Recieved".
Aside from those issues, and the one you mentioned about the size master being wrong, it's a nice game loop. The music is good, the art looks nice. It could maybe have used some sound effects for like picking up gems and presenting them. Overall well done!
I definitely agree with all critiques. The game is way more buggy than it should be for the simple concept. The wait time is also excruciating on replay I just didn’t want it to cut away the second that they finished talking all things learned. I meant to add sound effects but I had around a minute thirty left with the project in this state so I decided not to push it. Thanks for the feedback! And the signal received thing was an attempt to debug that shape slime because I had all of the same code but it wasn’t working the same…very annoying.
Yeah I hear ya, time is certainly tight. Still a cool idea and most of it worked!
Very cool ! The music is fun.