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A jam submission

[TRIJAM][256] 100 EYESView game page

Defeat the god of 100 eyes
Submitted by computermouth (@computermouth) — 2 days, 14 hours before the deadline
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[TRIJAM][256] 100 EYES's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.7893.789
Overall#93.7473.747
How well does the game fit the themes?#104.0534.053
How much do you enjoy the game overall?#103.7373.737
Gameplay#143.6843.684
Visuals#243.4743.474

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3:00

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Comments

Submitted(+1)

Took me some practice to beat, but after i got the jist of it, the gameplay loop is becomes second nature. The effects when hitting a eye help a lot with it. The difficulty curve is very fluent and on point in my opinion. Well done!!

Submitted(+1)

Tough squeeze for time! Love the character design, and your game prompts a pretty good natural understanding of the mechanics - Well done!

Submitted (1 edit)

Great job with character design! The minimal protagonist compared to the textured boss offered an effective contrast. I appreciated how each of the three eyes (at a time) had slightly different pupil sizes. Also I found it clever how you SPOILERS: wove the "remainder 1" eye into the narrative by having it be a quick time event.

Those commenters have got to be lying about scoring 3 to 6 seconds -- that's literally 15-30 keypresses per second. I would maybe believe it if we were allowed to smash all 3 keys at once, but you seem to have prevented that from happening. By the way, on that note, sometimes I encounter a situation where I attack all 3 eyes in quick succession, but only the first and last die (presumably because the second eye's key was pressed while still under cooldown). Have you encountered this? I tried it on Windows Firefox, Chrome, and Edge, and it seems to happen on all three browsers.

Lastly, the main menu fade-in and rising fifths-y intervals on piano lend a satisfying cooldown and respite from the fast-paced gameplay.

Developer(+1)

Thanks for the great feedback as always!

You're exactly right about the cooldown. I had wanted to prevent players from pressing all the keys at once, and so currently, if you press all 3 keys at once, only one will execute, the other two will be dropped. After getting all this feedback, I think it's clear now that that was a mistake, and I probably should have queued up those keypresses to be processed once the initial attack was finished. This is apparently what a light of fighting games do, and it makes sense in fast-paced combat, which was what I was going for here.

In regards to the very low records, the 6s record was done by a friend of mine, and I actually watched him do it. The way the timer works is that when you win, what's shown is:
time: playtime - (health * 5)

So in the case of the 6s record, it was actually (6 + (5 * 3)) so 21s. Which is still very fast! I wanted to reward players for not getting hit. But that's also not explicitly shown anywhere. I probably should have shown the math at the end like:
time: 21s
health bonus: -15s
final time: 6s

Submitted(+1)

I love it ! A bit strange, as I like haha

Submitted

Such a simple idea but it works so well! It took me a couple tries to win, I think you’ve nailed the difficulty level.

image.png

The only tiny issue I’ve encountered is that switching to full screen (latest Firefox, Windows 10) does not actually scale the game window, it stays the same size in the top left corner.

Developer(+1)

Thanks for the feedback! I was worried about the difficulty. 

The full screen yeeeaaah, I put that in last minute and didn't have time to figure out the scaling. So not so much a bug, more a didn't finish.

Submitted(+1)

I love games like this that are simple in nature. Easy to learn, just the right amount of difficulty, cute character and attack animations.  Fun little game for the time given to make it.

Developer(+1)

Thanks! I don't usually make my own art, but I did this time

Submitted(+1)

It's a very nervous game! Love the visual when you hit an eye. 

Congrats for your game 👏

Developer

Thanks! I really wanted it to feel hectic

Submitted(+1)

Great game! The attack animation and reactivity are awesome, and the end feels really good! Well done!

Submitted

Once it clicked that some eyes have more than one hit point this became a lot of fun. At first I thought something was wrong and couldn't get the hang of it. After realizing I needed to hit them more, I had a lot of fun with this. Maybe some sort of color indicator or health bar or something would help with that confusion, but it would also reduce the panic and confusion which may (undesirably) reduce the fun factor a bit.

Developer

Actually they all die with 1 hit. It's just that there's a 3 frame cooldown on the attack, so if you're fast enough to press 2 keys, the second one won't register. This was mostly to keep people from just pressing all 3 keys at once. But maybe I should have put those keys into a sort of input buffer instead, such that it would always do the next attack once the first finished?

Submitted(+1)

hectic, confusing at first and I don't know why but I spent way too much time playing this haha. Super fun!