Thank you Shemo. I suppose that you did not have some annoying bug and that make me happy Can you ask since how long do you use Godot ?
Misterclap
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I completed all the tasks and it was really cool. Your game has a great balance between storyline, tasks, exploration, documents, and honestly that's exactly what I want in an fps game like this, plus the fact that your game has an evident Half -Life vibe. I also made an FPS game but in reality it has camera issues for some players. But you can try, you never know, sometimes games aren't bugged at all. In any case, congratulations on your entry, it's a big one and one of my favorites at the moment.
Thanks for encouragmeents ! The mouse focus problem is very strange I don't understand if I missed an option before exporting my game. I test the game on differents browsers and I never lost my mouse focus. In the game code I use this line "Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)" that normaly hide the windows cursor and focus the mouse control. I presume the HTML export is not fully comptatible with this feature, I mean for some users.
Haha I see. And now you cannot recovery your lack of sleep because you have to play games, and review them ... but hopfully this part is less time-consuming and gives no headache. As a 4 months Godot user (GDevelop before) I was completly trapped in my own maze during the development of my game (I know that 3D was a bit pretentious for my skills) , but it's a logic and a essential way to approche engine game when we are not familliar with coding but that was tough. Thank you for sharing your labor with me. ;)
Lot of work there. Art is very cute and polished and so the sound design. I had some freeze issues like you mentioned in the description but only at the beginning. I can't understand how you managed your time to build : options, intro"duck"tion, tutorial and all the stuff in your game but that's impressive.