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A jam submission

[TRIJAM][257] 100 EYES - ONESHOTView game page

Defeat the god of 100 eyes, you have one shot
Submitted by computermouth (@computermouth) — 11 hours, 37 minutes before the deadline
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[TRIJAM][257] 100 EYES - ONESHOT's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.6514.000
Audio#63.4693.800
Overall#63.5423.880
How much do you enjoy the game overall?#73.3783.700
How well does the game fit the themes?#83.8344.200
Visuals#123.3783.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:09:46

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Comments

Submitted(+1)

Gobsmacked. 

Also eyesmacked 😭

Also also love the theme implementation <3 absolutely brutal haha

Submitted(+1)

Best implementation of the theme lol Love it that reloading the page will still not let you play again

Submitted(+1)

This has been my favorite game (so far).  Really liked this one.  Great idea and execution.  

Developer

Wow thanks!

Submitted(+1)

This game was very nice and it was so cool that you could only play it once! But maybe this is more of an DLC or update to your previous game. Very nice idea and execution never the less!

Submitted (1 edit) (+1)

great update to an already great game, love the concept of being only able to play once. As a kid i sometimes pondered how such a game would work, how the difficulty should be, and what the idea of failure does to the head. Definitely worked here  Managed to beat it, although played extra safe (and slow). :)

 

Developer

Oh me too! I remember a rumor about a game where if you lost, the game would clear your hard drive! That's not really possible anymore, but such things could still happen. Not sure how many people would play though :P

Submitted(+1)

Very cool!

At first I thought it was a bit of a waste to repeat your entry from last week, but it's always nice to finalise a prototype and improve it, so well done, it's really nice!

Developer

This week, I took my previous entry 100 EYES and expanded the entry with new art, fullscreen support, better mechanics based on last week's feedback, and a new twist to match the theme.

According to the rules, it's ok to use previous assets as long as it's stated as such, so this was really just 2 hours of doing a bit more art, and figuring out how to bridge the wasm<->javascript gap with emscripten, in addition to the QOL changes suggested by players last week :)

Made while listening to the the Trijam Mixtape!