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A member registered Aug 02, 2023 · View creator page →

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Awesome idea. Nice visuals and challenging gameplay. Reminds me a bit on the old frogger games.

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i love the procedural approch how the wires find their way to the bomb, and how they act kinda territorial to each other. Very impressive for 3 hours. Sound design is also very fitting reminds me on old c64 games. Great and unique entry!

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Very good implementation of the theme. Nice graphics and sound. Sometimes i got stuck on a platform, in Unity there is a Component called "Platform Effector 2d", where you can set an arc which lets players though the collider when jumping on it from the side. That could solve the problem.
But overall, great concept and execution.

PS. The first idea we had for our entry was also going in a similar direction. Basically a sidecrolling platformer where every move is only used once alongside with some nasty leveldesign like fake pitfalls that would bait the player into using his jump, just before a real pitfall appears. xD 

Very nice visuals and effects, Good level variation and game feel. Love the little details like, the different mood stages of the ball during gameplay. Well done :)

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Very nicely done, love the minature look and  the destruction mechanics. Reminded me aswell on Burnout 3's crash Mode. Theme fits natural this way. Leaderboard is a nice touch. My favorite so far :)

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Great fit, i wonder how the suction physics work?

Maybe its just me, but sometimes I would lost track of the mouse when going fast, maybe a custom Cursor or a trail (if visible in webGL Builds) would help. As long as it doesn't to easy though, for mobile its perfect already :)

But overall, good entry with nicely polished effects and physics.

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great update to an already great game, love the concept of being only able to play once. As a kid i sometimes pondered how such a game would work, how the difficulty should be, and what the idea of failure does to the head. Definitely worked here  Managed to beat it, although played extra safe (and slow). :)

 

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Been a while since i played a RPGMaker Game, throws me back to the Early 2000s. Good exploration for 3 hours and nice CoverArt in the Main Menu.

:) Will probably add some more advanced levels, alongside other cut mechanics, after the voting ends.

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Perfect representation of the logistic industry. Love it.

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Awesome concept and implementation, gameplay and audio play well together as the level gets more complex. Art is superb aswell. One thing i might add: Maybe fighting enemys early on could give an advantage in combat for later stages, so the player can reach some of the treasure a bit faster if he invests time in monster slashing.  But overall very polished and addictive game.

Took me some practice to beat, but after i got the jist of it, the gameplay loop is becomes second nature. The effects when hitting a eye help a lot with it. The difficulty curve is very fluent and on point in my opinion. Well done!!

Very engaging gameplay that makes you want to improve over time.  Although sometimes, my brain tricked into thinking, that i was supposed to match same numbers. If this is intentional maybe a small bonus for combos would be nice, if not an increase in difficulty (more wrong numbers) would probably do the trick. But overall a very fun game that might even train eye focus a bit with eye conditions like stabismus.

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Thank you for your Feedback!! I agree, the consistancy is a bit all over the place. Originally i intended to only use 3d assets, the 2d sprites were a quick fix to get going.  But what i haven't considered yet are the use of higher res images instead of 3d or pixel art. A friend also recommended to add paralax Effect to the stars. Will consider these options. :)