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A jam submission

Lava ExplorerView game page

Find your way through the lava field and gather precious treasure
Submitted by Pidibit — 5 minutes, 16 seconds before the deadline
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Lava Explorer's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#24.4004.400
Overall#73.4003.400
Audio#73.6003.600
How much do you enjoy the game overall?#93.0003.000
Visuals#123.2003.200
Gameplay#122.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:50

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Comments

Submitted(+1)

its lovely game, but for a broken memory like mine i would suggest a better tiles texture, to track my path better, the four dots on each tile makes it harder, good luck 

Submitted(+1)

The game was quite addicting, I really wanted to find the right path! At some point it became a bit frustrating because path was so long and it was hard to remember. It would be nice if there was for example a limited amount of markers that player could place on the map to make it easier to remember. I like memory games so this was nice to play :)

Developer (1 edit) (+1)

Oh, I love the marker idea! Thanks for the feedback :)

Submitted(+1)

I think I get what you were going for, but the way it is now, I don't think this makes for a fun experience. It is basically just a memory game where you add a random input at the end and hope it is correct. I would compare this to a very long "pick-a-pipe" Mario-Maker level. (Unless I missed some obvious hints)

There is a bit of tactics/gameplay once the sequence gets somewhat long and the previous path blocks many areas/tiles you could pick, but I feel like there needs to be a bit more (maybe hint a few tiles you will have to traverse when the level loads or similar).

Other than that I thought that the grid was clear enough to make remembering the path manageable and the character respawns quickly enough, that it didn't get too painful to restart (but just barely).

Developer

Thanks for the detailed feedback! I totally agree that it is kind of luck/memory game. I hoped the concept of getting the path by dying will be fun but it might be a miss :) I created after-submission verision that has more mountains (thus makes the levels easier) and there are body remains when you die at the same spot two times. But I like the idea of flashing the correct path right after player respawn that would turn it into a nice memory game.