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(+1)

I think I get what you were going for, but the way it is now, I don't think this makes for a fun experience. It is basically just a memory game where you add a random input at the end and hope it is correct. I would compare this to a very long "pick-a-pipe" Mario-Maker level. (Unless I missed some obvious hints)

There is a bit of tactics/gameplay once the sequence gets somewhat long and the previous path blocks many areas/tiles you could pick, but I feel like there needs to be a bit more (maybe hint a few tiles you will have to traverse when the level loads or similar).

Other than that I thought that the grid was clear enough to make remembering the path manageable and the character respawns quickly enough, that it didn't get too painful to restart (but just barely).

Thanks for the detailed feedback! I totally agree that it is kind of luck/memory game. I hoped the concept of getting the path by dying will be fun but it might be a miss :) I created after-submission verision that has more mountains (thus makes the levels easier) and there are body remains when you die at the same spot two times. But I like the idea of flashing the correct path right after player respawn that would turn it into a nice memory game.