I think I get what you were going for, but the way it is now, I don't think this makes for a fun experience. It is basically just a memory game where you add a random input at the end and hope it is correct. I would compare this to a very long "pick-a-pipe" Mario-Maker level. (Unless I missed some obvious hints)
There is a bit of tactics/gameplay once the sequence gets somewhat long and the previous path blocks many areas/tiles you could pick, but I feel like there needs to be a bit more (maybe hint a few tiles you will have to traverse when the level loads or similar).
Other than that I thought that the grid was clear enough to make remembering the path manageable and the character respawns quickly enough, that it didn't get too painful to restart (but just barely).